collections_bookmark Part of Edge of Eternities
Universal Surveillance card art
Live Play Data

Universal Surveillance

{X} {U} {U} {U} · Sorcery · Edge of Eternities Commander (EOC)
1%
Live Inclusion
Times Brought
317
Decks Running
123
Median Cast Turn
7
Drawn → Played
45%
Format

First-cast turn

n=33
0%
T1
0%
T2
0%
T3
3%
T4
9%
T5
70%
T6-9
18%
T10+
Median 7 P25 7 · P75 8 · max 13
Cast same turn as drawn 17%

The "good card" funnel

317 brought · 117 players
Brought to game
317
Ever drawn
74
Reached battlefield
33
Still on board at game end
3
≥ -12.7pp

Players who cast this card win 36% of the time (n=31) , vs 31% when it never left the library (n=201).

When players drew this card but left it in hand, they won 26% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.1pp; 95% confidence interval -12.7pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

83 instances
3.6%
Battlefield
49.4%
Graveyard
6.0%
Exile
41.0%
Hand

Commanders that played this card

in tracked games
Card text
Universal Surveillance card

Universal Surveillance

{X} {U} {U} {U}
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw X cards.
Edge of Eternities Commander (EOC) · Rare · Illustrated by Aaron J. Riley

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.