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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities Commander (EOC)
Live Play Data
Universal Surveillance
1%
Live Inclusion
Times Brought
557
Decks Running
202
Median Cast Turn
8
Drawn → Played
44%
Format
First-cast turn
n=57
0%
T1
0%
T2
2%
T3
0%
T4
7%
T5
72%
T6-9
19%
T10+
Median
8
P25
7
· P75
9
· max
13
Cast same turn as drawn
26%
The "good card" funnel
557 brought · 188 playersBrought to game
557
Ever drawn
130
Reached battlefield
57
Still on board at game end
8
≥ -10.2pp
Players who cast this card win 30% of the time (n=53) , vs 27% when it never left the library (n=353).
When players drew this card but left it in hand, they won 25% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -10.2pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
145 instances0.7%
Library
5.5%
Battlefield
46.9%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
73 decks
-
2
Kilo, Apogee Mind
56 decks
-
3
Shorikai, Genesis Engine
14 decks
-
4
Kotori, Pilot Prodigy
5 decks
-
5
Tony Stark // The Invincible Iron Man
4 decks
-
6
Whtz, the Bibliophile
4 decks
-
7
Lonis, Cryptozoologist
3 decks
-
8
The Cyber-Controller
3 decks
-
9
Eloise, Nephalia Sleuth
2 decks
-
10
Piper Wright, Publick Reporter
2 decks
Card text
Universal Surveillance
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Draw X cards.
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Aaron J. Riley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.