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Universal Surveillance card art
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Universal Surveillance

{X} {U} {U} {U} · Sorcery · Edge of Eternities Commander (EOC)
Times Brought
306
Decks Running
142
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Universal Surveillance card

Universal Surveillance

{X} {U} {U} {U}
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw X cards.
Edge of Eternities Commander (EOC) · Rare · Illustrated by Aaron J. Riley

Final zone distribution

64 instances
1.6%
Battlefield
48.4%
Graveyard
4.7%
Exile
45.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

306 brought · 133 players
Brought to game
306
Ever drawn
59
Reached battlefield
27
Still on board at game end
1
≥ -15.6pp

Players who cast this card win 21% of the time (n=17) , vs 24% when it never left the library (n=151).

When players drew this card but left it in hand, they won 24% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.9pp; 95% confidence interval -15.6pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
0%
T3
11%
T4
11%
T5
48%
T6-9
30%
T10+
Median 7 P25 6 · P75 10 · max 13
Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.