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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Unstable Experiment
1%
Live Inclusion
Times Brought
115
Decks Running
75
Median Cast Turn
—
Drawn → Played
53%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
115 brought · 74 playersBrought to game
115
Ever drawn
32
Reached battlefield
17
Still on board at game end
1
≥ +-0.0pp
Players who cast this card win 38% of the time (n=15) , vs 15% when it never left the library (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.1pp; 95% confidence interval +-0.0pp to +46.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances3.0%
Battlefield
69.7%
Graveyard
6.1%
Exile
21.2%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
23 decks
-
2
Norman Osborn // Green Goblin
12 decks
-
3
Doctor Octopus, Master Planner
5 decks
-
4
Cosmic Spider-Man
4 decks
-
5
The Astonishing Ant-Man
3 decks
-
6
Ultron, Unlimited
3 decks
-
7
Hydro-Man, Fluid Felon
2 decks
-
8
Ms. Marvel, Kamala Khan
2 decks
-
9
Oneirophage
2 decks
-
10
Bonny Pall, Clearcutter
1 decks
Card text
Unstable Experiment
Instant
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.