collections_bookmark Part of Marvel Super Heroes
Unstable Experiment card art
Live Play Data

Unstable Experiment

{1} {U} · Instant · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
172
Decks Running
98
Median Cast Turn
6.0
Drawn → Played
51%
Format

First-cast turn

n=22
0%
T1
5%
T2
5%
T3
32%
T4
5%
T5
50%
T6-9
5%
T10+
Median 6.0 P25 4 · P75 7 · max 10
On curve 5% (1 / 22 cast on T2) Cast same turn as drawn 32%

The "good card" funnel

172 brought · 96 players
Brought to game
172
Ever drawn
43
Reached battlefield
22
Still on board at game end
1
≥ -0.3pp

Players who cast this card win 38% of the time (n=19) , vs 18% when it never left the library (n=108).

When players drew this card but left it in hand, they won 29% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.9pp; 95% confidence interval -0.3pp to +40.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

47 instances
2.1%
Battlefield
68.1%
Graveyard
10.6%
Exile
19.1%
Hand

Commanders that played this card

in tracked games
Card text
Unstable Experiment card

Unstable Experiment

{1} {U}
Instant
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Marvel Super Heroes Commander (MSC) · Common · Illustrated by David Palumbo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.