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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Unstable Experiment
0%
Live Inclusion
Times Brought
251
Decks Running
121
Median Cast Turn
6.0
Drawn → Played
56%
Format
First-cast turn
n=36
0%
T1
3%
T2
3%
T3
28%
T4
8%
T5
50%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
3%
(1 / 36 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
251 brought · 117 playersBrought to game
251
Ever drawn
64
Reached battlefield
36
Still on board at game end
2
≥ +2.4pp
Players who cast this card win 36% of the time (n=34) , vs 18% when it never left the library (n=161).
When players drew this card but left it in hand, they won 35% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.6pp; 95% confidence interval +2.4pp to +32.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
69 instances2.9%
Battlefield
68.1%
Graveyard
10.1%
Exile
18.8%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
35 decks
-
2
Norman Osborn // Green Goblin
18 decks
-
3
Cosmic Spider-Man
10 decks
-
4
Doctor Octopus, Master Planner
7 decks
-
5
Ms. Marvel, Kamala Khan
5 decks
-
6
Ultron, Unlimited
5 decks
-
7
The Astonishing Ant-Man
4 decks
-
8
Whtz, the Bibliophile
3 decks
-
9
Captain Howler, Sea Scourge
2 decks
-
10
Gwen Stacy // Ghost-Spider
2 decks
Card text
Unstable Experiment
Instant
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.