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Part of Commander Masters
·
Artifact
·
Commander Masters (CMM)
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.
,
, Sacrifice this artifact: Destroy target permanent.
Card Preview
Unstable Obelisk
1%
Decklist Inclusion
Times Brought
264
Decks Running
136
In Decks
882
Decklist Inclusion
1%
Format
Card text
Unstable Obelisk
Artifact
Commander Masters (CMM)
·
Common
·
Illustrated by William Wu
Final zone distribution
76 instances2.6%
Library
43.4%
Battlefield
31.6%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
42 decks
- 2 Zhulodok, Void Gorger 26 decks
-
3
Ovika, Enigma Goliath
11 decks
-
4
Imotekh the Stormlord
6 decks
-
5
Prosper, Tome-Bound
6 decks
-
6
Strefan, Maurer Progenitor
6 decks
-
7
Gisa and Geralf
5 decks
-
8
Anrakyr the Traveller
2 decks
- 9 Graaz, Unstoppable Juggernaut 2 decks
- 10 Kozilek, the Great Distortion 2 decks
The "good card" funnel
264 brought · 126 playersBrought to game
264
Ever drawn
66
Reached battlefield
48
Still on board at game end
33
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 31% of the time (n=38) , vs 20% when it never left the library (n=158).
When players drew this card but left it in hand, they won 22% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.4pp; 95% confidence interval -3.0pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
8%
T1
4%
T2
15%
T3
15%
T4
10%
T5
35%
T6-9
13%
T10+
Median
5.0
P25
3
· P75
8
· max
13
On curve
27%
(7 / 48 cast on T3)
Cast same turn as drawn
49%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.