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Unstoppable Slasher card art
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Unstoppable Slasher

{2} {B} · Creature — Zombie Assassin · Duskmourn: House of Horror (DSK)
1%
Decklist Inclusion
Times Brought
473
Decks Running
228
In Decks
1316
Decklist Inclusion
1%
Format
Card text
Unstoppable Slasher card

Unstoppable Slasher

{2} {B}
Creature — Zombie Assassin
Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
2 / 3
Duskmourn: House of Horror (DSK) · Rare · Illustrated by Maxime Minard

Final zone distribution

124 instances
2.4%
Library
36.3%
Battlefield
33.9%
Graveyard
16.1%
Exile

The "good card" funnel

473 brought · 216 players
Brought to game
473
Ever drawn
113
Reached battlefield
92
Still on board at game end
45

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.1pp

Players who cast this card win 18% of the time (n=85) , vs 21% when it never left the library (n=303).

When players drew this card but left it in hand, they won 13% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -2.5pp; 95% confidence interval -11.1pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=92
3%
T1
10%
T2
18%
T3
16%
T4
9%
T5
34%
T6-9
10%
T10+
Median 5.0 P25 3 · P75 7 · max 12
On curve 32% (17 / 92 cast on T3) Cast same turn as drawn 38%
92 of 100 times cast 92%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.