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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Phyrexian Praetor
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Urabrask the Hidden
1%
Decklist Inclusion
Times Brought
310
Decks Running
167
In Decks
1160
Decklist Inclusion
1%
Format
Card text
Urabrask the Hidden
Legendary Creature — Phyrexian Praetor
Creatures you control have haste.
Creatures your opponents control enter tapped.
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Mythic
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Illustrated by Brad Rigney
Final zone distribution
89 instances1.1%
Library
33.7%
Battlefield
32.6%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
23 decks
-
2
Sonic the Hedgehog
12 decks
-
3
Shadow the Hedgehog
8 decks
-
4
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
7 decks
-
5
Ruric Thar, the Unbowed
7 decks
-
6
The Wandering Minstrel
7 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
5 decks
-
8
Ruby, Daring Tracker
5 decks
-
9
Omnath, Locus of All
4 decks
-
10
Animar, Soul of Elements
3 decks
The "good card" funnel
310 brought · 164 playersBrought to game
310
Ever drawn
83
Reached battlefield
50
Still on board at game end
30
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.5pp
Players who cast this card win 34% of the time (n=44) , vs 25% when it never left the library (n=190).
When players drew this card but left it in hand, they won 31% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.5pp; 95% confidence interval -5.5pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
2%
T2
2%
T3
8%
T4
28%
T5
52%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
40%
(14 / 50 cast on T5)
Cast same turn as drawn
27%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.