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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Phyrexian Praetor
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Urabrask the Hidden
Times Brought
200
Decks Running
106
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Urabrask the Hidden
Legendary Creature — Phyrexian Praetor
Creatures you control have haste.
Creatures your opponents control enter tapped.
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Mythic
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Illustrated by Brad Rigney
Final zone distribution
43 instances46.5%
Battlefield
14.0%
Graveyard
2.3%
Exile
37.2%
Hand
Commanders that played this card
in tracked games-
1
Kratos, God of War
20 decks
-
2
Sonic the Hedgehog
7 decks
-
3
Ognis, the Dragon's Lash
6 decks
-
4
Jodah, the Unifier
5 decks
-
5
Karlach, Fury of Avernus
4 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
3 decks
-
7
Omnath, Locus of All
3 decks
-
8
Ruric Thar, the Unbowed
3 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
10
Faldorn, Dread Wolf Herald
2 decks
The "good card" funnel
200 brought · 101 playersBrought to game
200
Ever drawn
43
Reached battlefield
27
Still on board at game end
20
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 30% of the time (n=24) , vs 28% when it never left the library (n=126).
Observed gap +1.8pp; 95% confidence interval -8.8pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
7%
T3
15%
T4
22%
T5
41%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
44%
(6 / 27 cast on T5)
Cast same turn as drawn
38%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.