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Part of Edge of Eternities
·
Artifact — Spacecraft
·
Edge of Eternities Commander (EOC)
Card Preview
Uthros Research Craft
Times Brought
214
Decks Running
119
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
45 instances62.2%
Battlefield
17.8%
Graveyard
20.0%
Hand
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
30 decks
-
2
Kilo, Apogee Mind
19 decks
-
3
Mendicant Core, Guidelight
11 decks
-
4
Urza, Lord High Artificer
7 decks
-
5
Aloy, Savior of Meridian
6 decks
-
6
Breya, Etherium Shaper
5 decks
-
7
Infinite Guideline Station
5 decks
-
8
Captain America, Living Legend
3 decks
-
9
Urtet, Remnant of Memnarch
3 decks
-
10
Belisarius Cawl
2 decks
The "good card" funnel
214 brought · 108 playersBrought to game
214
Ever drawn
43
Reached battlefield
32
Still on board at game end
28
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 26% of the time (n=24) , vs 22% when it never left the library (n=127).
Observed gap +4.4pp; 95% confidence interval -6.4pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
13%
T2
19%
T3
0%
T4
22%
T5
34%
T6-9
13%
T10+
Median
5.0
P25
3
· P75
8
· max
12
On curve
31%
(6 / 32 cast on T3)
Cast same turn as drawn
36%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.