Vampiric Rites
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Vampiric Rites
Final zone distribution
71 instancesCommanders that played this card
in tracked games-
1
Gisa and Geralf
15 decks
-
2
Edgar Markov
13 decks
-
3
Marrow-Gnawer
6 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
6 decks
-
5
Clavileño, First of the Blessed
5 decks
-
6
Syr Vondam, Sunstar Exemplar
5 decks
-
7
Ghoulcaller Gisa
4 decks
-
8
Wilhelt, the Rotcleaver
4 decks
-
9
Grist, Voracious Larva // Grist, the Plague Swarm
3 decks
-
10
Judith, Carnage Connoisseur
3 decks
The "good card" funnel
309 brought · 146 playersOnce cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=34) , vs 24% when it never left the library (n=175).
When players drew this card but left it in hand, they won 25% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -5.1pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.