Vampiric Rites
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Vampiric Rites
Final zone distribution
173 instancesCommanders that played this card
in tracked games-
1
Gisa and Geralf
41 decks
-
2
Edgar Markov
20 decks
-
3
Marrow-Gnawer
11 decks
-
4
Teysa Karlov
10 decks
-
5
Clavileño, First of the Blessed
9 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
9 decks
-
7
Ghoulcaller Gisa
8 decks
-
8
Blech, Loafing Pest
7 decks
-
9
Uugguu, the Omniplasm
7 decks
-
10
Athreos, God of Passage
6 decks
The "good card" funnel
746 brought · 324 playersOnce cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=85) , vs 24% when it never left the library (n=421).
When players drew this card but left it in hand, they won 22% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.5pp; 95% confidence interval -7.3pp to +4.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.