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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Vandalblast
Times Brought
1015
Decks Running
513
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
210 instances4.8%
Library
3.3%
Battlefield
53.8%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
50 decks
-
2
Cloud, Ex-SOLDIER
46 decks
-
3
Krenko, Mob Boss
24 decks
-
4
Zada, Hedron Grinder
14 decks
-
5
Kratos, God of War
11 decks
-
6
Atarka, World Render
10 decks
-
7
Kibo, Uktabi Prince
10 decks
-
8
Vivi Ornitier
10 decks
-
9
Tony Stark // The Invincible Iron Man
9 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
The "good card" funnel
1015 brought · 434 playersBrought to game
1015
Ever drawn
201
Reached battlefield
102
Still on board at game end
7
≥ -12.5pp
Players who cast this card win 20% of the time (n=93) , vs 27% when it never left the library (n=706).
When players drew this card but left it in hand, they won 23% (n=88) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -7.4pp; 95% confidence interval -12.5pp to -2.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=102
4%
T1
4%
T2
12%
T3
13%
T4
9%
T5
48%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
12
Cast same turn as drawn
37%
1314 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.