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Part of Final Fantasy
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Vanquish the Horde
2%
Decklist Inclusion
Times Brought
469
Decks Running
221
In Decks
1617
Decklist Inclusion
2%
Format
Final zone distribution
115 instances2.6%
Library
56.5%
Graveyard
12.2%
Exile
28.7%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
39 decks
-
2
T'Challa, the Black Panther
31 decks
-
3
Leonardo, the Balance
18 decks
-
4
Heroes in a Half Shell
6 decks
-
5
Jodah, the Unifier
5 decks
-
6
The Sentry, Golden Guardian
5 decks
-
7
Anti-Venom, Horrifying Healer
4 decks
-
8
Avacyn, Angel of Hope
4 decks
-
9
Giada, Font of Hope
4 decks
-
10
Shiko and Narset, Unified
4 decks
The "good card" funnel
469 brought · 197 playersBrought to game
469
Ever drawn
105
Reached battlefield
59
Still on board at game end
0
≥ -10.1pp
Players who cast this card win 26% of the time (n=59) , vs 25% when it never left the library (n=325).
When players drew this card but left it in hand, they won 27% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.9pp; 95% confidence interval -10.1pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=59
0%
T1
0%
T2
0%
T3
7%
T4
12%
T5
71%
T6-9
10%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
73%
(12 / 59 cast on T8)
Cast same turn as drawn
21%
59 of 100 times cast
59%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.