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Part of Final Fantasy
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Vanquish the Horde
6%
Live Inclusion
Times Brought
2781
Decks Running
1169
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=343
0%
T1
0%
T2
1%
T3
6%
T4
12%
T5
64%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
69%
(50 / 343 cast on T8)
Cast same turn as drawn
23%
The "good card" funnel
2781 brought · 985 playersBrought to game
2781
Ever drawn
630
Reached battlefield
343
Still on board at game end
13
≥ +2.8pp
Players who cast this card win 29% of the time (n=310) , vs 21% when it never left the library (n=1750).
When players drew this card but left it in hand, they won 27% (n=251).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval +2.8pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
699 instances3.3%
Library
1.9%
Battlefield
53.4%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
174 decks
-
2
T'Challa, the Black Panther
169 decks
-
3
Leonardo, the Balance
75 decks
-
4
Heroes in a Half Shell
44 decks
-
5
Shiko and Narset, Unified
37 decks
-
6
Giada, Font of Hope
34 decks
-
7
Shorikai, Genesis Engine
21 decks
-
8
Jodah, the Unifier
20 decks
-
9
Whtz, the Bibliophile
20 decks
-
10
The Sentry, Golden Guardian
18 decks
Card text
Vanquish the Horde
Sorcery
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Nereida
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.