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Part of Final Fantasy
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Vanquish the Horde
2%
Decklist Inclusion
Times Brought
446
Decks Running
212
In Decks
1636
Decklist Inclusion
2%
Format
Final zone distribution
109 instances2.8%
Library
57.8%
Graveyard
11.9%
Exile
27.5%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
36 decks
-
2
T'Challa, the Black Panther
30 decks
-
3
Leonardo, the Balance
17 decks
-
4
Heroes in a Half Shell
6 decks
-
5
Jodah, the Unifier
5 decks
-
6
Anti-Venom, Horrifying Healer
4 decks
-
7
Avacyn, Angel of Hope
4 decks
-
8
Giada, Font of Hope
4 decks
-
9
Shiko and Narset, Unified
4 decks
-
10
Teysa Karlov
4 decks
The "good card" funnel
446 brought · 186 playersBrought to game
446
Ever drawn
99
Reached battlefield
56
Still on board at game end
0
≥ -12.2pp
Players who cast this card win 25% of the time (n=56) , vs 26% when it never left the library (n=311).
When players drew this card but left it in hand, they won 26% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.0pp; 95% confidence interval -12.2pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
0%
T1
0%
T2
0%
T3
7%
T4
9%
T5
75%
T6-9
9%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
73%
(12 / 56 cast on T8)
Cast same turn as drawn
20%
56 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.