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Part of Final Fantasy
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Vanquish the Horde
6%
Live Inclusion
Times Brought
2005
Decks Running
877
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=250
0%
T1
0%
T2
1%
T3
7%
T4
11%
T5
66%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
70%
(37 / 250 cast on T8)
Cast same turn as drawn
22%
The "good card" funnel
2005 brought · 753 playersBrought to game
2005
Ever drawn
449
Reached battlefield
250
Still on board at game end
7
≥ +2.2pp
Players who cast this card win 29% of the time (n=230) , vs 21% when it never left the library (n=1267).
When players drew this card but left it in hand, they won 25% (n=175).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval +2.2pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
500 instances3.0%
Library
1.4%
Battlefield
53.4%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
135 decks
-
2
T'Challa, the Black Panther
126 decks
-
3
Leonardo, the Balance
65 decks
-
4
Heroes in a Half Shell
38 decks
-
5
Giada, Font of Hope
24 decks
-
6
Shiko and Narset, Unified
23 decks
-
7
Jodah, the Unifier
18 decks
-
8
The Sentry, Golden Guardian
17 decks
-
9
Avacyn, Angel of Hope
13 decks
-
10
Whtz, the Bibliophile
13 decks
Card text
Vanquish the Horde
Sorcery
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Nereida
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.