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Vanquish the Horde card art
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Vanquish the Horde

{6} {W} {W} · Sorcery · Marvel Super Heroes Commander (MSC)
Times Brought
1362
Decks Running
664
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vanquish the Horde card

Vanquish the Horde

{6} {W} {W}
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Nereida

Final zone distribution

258 instances
2.7%
Library
2.7%
Battlefield
41.9%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1363 brought · 598 players
Brought to game
1363
Ever drawn
246
Reached battlefield
105
Still on board at game end
7
≥ -10.9pp

Players who cast this card win 21% of the time (n=81) , vs 27% when it never left the library (n=813).

When players drew this card but left it in hand, they won 32% (n=108).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.2pp; 95% confidence interval -10.9pp to +0.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=105
1%
T1
0%
T2
0%
T3
8%
T4
10%
T5
61%
T6-9
20%
T10+
Median 7 P25 6 · P75 9 · max 17
On curve 73% (17 / 105 cast on T8) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.