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Part of Final Fantasy
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Vanquish the Horde
Times Brought
1362
Decks Running
664
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Vanquish the Horde
Sorcery
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Nereida
Final zone distribution
258 instances2.7%
Library
2.7%
Battlefield
41.9%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
135 decks
-
2
T'Challa, the Black Panther
126 decks
-
3
Leonardo, the Balance
48 decks
-
4
Shiko and Narset, Unified
26 decks
-
5
Heroes in a Half Shell
24 decks
-
6
Giada, Font of Hope
16 decks
-
7
Jodah, the Unifier
12 decks
-
8
Anti-Venom, Horrifying Healer
9 decks
-
9
Kratos, Stoic Father
8 decks
-
10
Odric, Lunarch Marshal
6 decks
The "good card" funnel
1363 brought · 598 playersBrought to game
1363
Ever drawn
246
Reached battlefield
105
Still on board at game end
7
≥ -10.9pp
Players who cast this card win 21% of the time (n=81) , vs 27% when it never left the library (n=813).
When players drew this card but left it in hand, they won 32% (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.2pp; 95% confidence interval -10.9pp to +0.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=105
1%
T1
0%
T2
0%
T3
8%
T4
10%
T5
61%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
73%
(17 / 105 cast on T8)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.