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Vault 12: The Necropolis card art
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Vault 12: The Necropolis

{4} {B} {B} · Enchantment — Saga · Fallout (PIP)
0%
Decklist Inclusion
Times Brought
115
Decks Running
57
In Decks
443
Decklist Inclusion
0%
Format
Card text
Vault 12: The Necropolis card

Vault 12: The Necropolis

{4} {B} {B}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Fallout (PIP) · Rare · Illustrated by Nicholas Gregory

Final zone distribution

26 instances
11.5%
Battlefield
42.3%
Graveyard
7.7%
Exile
38.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

115 brought · 54 players
Brought to game
115
Ever drawn
19
Reached battlefield
7
Still on board at game end
3
7 of 100 times cast 7%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.