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Part of Fallout
·
Enchantment — Saga
·
Fallout (PIP)
Live Play Data
Vault 12: The Necropolis
1%
Live Inclusion
Times Brought
364
Decks Running
190
Median Cast Turn
7
Drawn → Played
36%
Format
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
4%
T4
8%
T5
72%
T6-9
16%
T10+
Median
7
P25
6
· P75
8
· max
12
On curve
28%
(4 / 25 cast on T6)
Cast same turn as drawn
26%
The "good card" funnel
364 brought · 180 playersBrought to game
364
Ever drawn
69
Reached battlefield
25
Still on board at game end
14
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 28% of the time (n=23) , vs 16% when it never left the library (n=221).
When players drew this card but left it in hand, they won 25% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval -6.4pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances2.0%
Library
14.0%
Battlefield
44.0%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
159 decks
-
2
The Ghoul, Gunslinger
12 decks
-
3
The Master, Transcendent
8 decks
-
4
Jenova, Ancient Calamity
2 decks
-
5
Talion, the Kindly Lord
2 decks
-
6
Terra, Magical Adept // Esper Terra
2 decks
-
7
Agent Frank Horrigan
1 decks
-
8
Bebop & Rocksteady
1 decks
-
9
Felix Five-Boots
1 decks
-
10
Pantlaza, Sun-Favored
1 decks
Card text
Vault 12: The Necropolis
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Fallout (PIP)
·
Rare
·
Illustrated by Nicholas Gregory
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.