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Part of Fallout
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Enchantment — Saga
·
Fallout (PIP)
Live Play Data
Vault 12: The Necropolis
1%
Live Inclusion
Times Brought
115
Decks Running
57
Median Cast Turn
—
Drawn → Played
—
Format
First-cast turn
n=7Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
115 brought · 54 playersBrought to game
115
Ever drawn
19
Reached battlefield
7
Still on board at game end
3
Final zone distribution
26 instances11.5%
Battlefield
42.3%
Graveyard
7.7%
Exile
38.5%
Hand
Commanders that played this card
in tracked games-
1
The Wise Mothman
50 decks
-
2
The Ghoul, Gunslinger
3 decks
-
3
Agent Frank Horrigan
1 decks
-
4
Bebop & Rocksteady
1 decks
-
5
Felix Five-Boots
1 decks
-
6
The Master, Transcendent
1 decks
Card text
Vault 12: The Necropolis
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Fallout (PIP)
·
Rare
·
Illustrated by Nicholas Gregory
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.