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Part of Fallout
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Enchantment — Saga
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Fallout (PIP)
Live Play Data
Vault 12: The Necropolis
1%
Live Inclusion
Times Brought
273
Decks Running
147
Median Cast Turn
—
Drawn → Played
37%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
273 brought · 143 playersBrought to game
273
Ever drawn
49
Reached battlefield
18
Still on board at game end
9
≥ -5.1pp
Players who cast this card win 34% of the time (n=17) , vs 16% when it never left the library (n=173).
When players drew this card but left it in hand, they won 26% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.1pp; 95% confidence interval -5.1pp to +41.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances1.5%
Library
13.4%
Battlefield
43.3%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
122 decks
-
2
The Ghoul, Gunslinger
9 decks
-
3
The Master, Transcendent
6 decks
-
4
Jenova, Ancient Calamity
2 decks
-
5
Talion, the Kindly Lord
2 decks
-
6
Agent Frank Horrigan
1 decks
-
7
Bebop & Rocksteady
1 decks
-
8
Felix Five-Boots
1 decks
-
9
Terra, Magical Adept // Esper Terra
1 decks
-
10
The Scarab God
1 decks
Card text
Vault 12: The Necropolis
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Fallout (PIP)
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Rare
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Illustrated by Nicholas Gregory
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.