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Vault 12: The Necropolis card art
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Vault 12: The Necropolis

{4} {B} {B} · Enchantment — Saga · Fallout (PIP)
Times Brought
192
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vault 12: The Necropolis card

Vault 12: The Necropolis

{4} {B} {B}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Fallout (PIP) · Rare · Illustrated by Nicholas Gregory

Final zone distribution

44 instances
6.8%
Library
22.7%
Battlefield
43.2%
Graveyard
4.5%
Exile

The "good card" funnel

192 brought · 96 players
Brought to game
192
Ever drawn
30
Reached battlefield
18
Still on board at game end
10

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.