collections_bookmark Part of Reality Fracture
Venser, Fervent Forger card art
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Venser, Fervent Forger

{4} {R} {R} · Legendary Creature — Human Sorcerer · Reality Fracture Commander (FRC)
Times Brought
181
Decks Running
115
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Venser, Fervent Forger card

Venser, Fervent Forger

{4} {R} {R}
Legendary Creature — Human Sorcerer
Flash When Venser enters, choose one — • Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. • Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
5 / 3
Reality Fracture Commander (FRC) · Rare · Illustrated by Borja Pindado

Final zone distribution

72 instances
11.1%
Library
29.2%
Battlefield
27.8%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

181 brought · 115 players
Brought to game
181
Ever drawn
70
Reached battlefield
41
Still on board at game end
21

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.2pp

Players who cast this card win 34% of the time (n=34) , vs 30% when it never left the library (n=88).

When players drew this card but left it in hand, they won 31% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.3pp; 95% confidence interval -5.2pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
0%
T2
2%
T3
12%
T4
5%
T5
66%
T6-9
15%
T10+
Median 7 P25 6 · P75 9 · max 12
On curve 39% (8 / 41 cast on T6) Cast same turn as drawn 48%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.