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Part of Marvel Super Heroes
·
Artifact — Vehicle
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Vibranium Mining Mech
0%
Live Inclusion
Times Brought
796
Decks Running
275
Median Cast Turn
6
Drawn → Played
72%
Format
First-cast turn
n=139
0%
T1
1%
T2
4%
T3
15%
T4
21%
T5
50%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
20%
(21 / 139 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
796 brought · 251 playersBrought to game
796
Ever drawn
194
Reached battlefield
139
Still on board at game end
94
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.0pp
Players who cast this card win 32% of the time (n=126) , vs 24% when it never left the library (n=484).
When players drew this card but left it in hand, they won 24% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +0.0pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
211 instances2.8%
Library
44.5%
Battlefield
29.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
214 decks
-
2
Greasefang, Okiba Boss
8 decks
-
3
Shorikai, Genesis Engine
6 decks
-
4
Kotori, Pilot Prodigy
5 decks
-
5
Bello, Bard of the Brambles
4 decks
-
6
Mishra, Eminent One
3 decks
-
7
Doc Ock, Evil Inventor
2 decks
-
8
Kolodin, Triumph Caster
2 decks
- 9 Mechtitan Core 2 decks
-
10
Optimus Prime, Hero // Optimus Prime, Autobot Leader
2 decks
Card text
Vibranium Mining Mech
Artifact — Vehicle
Trample
Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
: This Vehicle gets +1/+0 until end of turn.
Crew 2
6 / 6
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Ivan Dedov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.