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Part of Marvel Super Heroes
·
Artifact — Vehicle
·
Marvel Super Heroes Commander (MSC)
Card Preview
Vibranium Mining Mech
0%
Decklist Inclusion
Times Brought
193
Decks Running
85
In Decks
410
Decklist Inclusion
0%
Format
Final zone distribution
51 instances2.0%
Library
39.2%
Battlefield
29.4%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
63 decks
-
2
Shorikai, Genesis Engine
3 decks
- 3 Mechtitan Core 2 decks
-
4
Bello, Bard of the Brambles
1 decks
-
5
Captain America, Living Legend
1 decks
-
6
Cloud, Ex-SOLDIER
1 decks
-
7
Doc Ock, Evil Inventor
1 decks
-
8
Gimbal, Gremlin Prodigy
1 decks
-
9
Greasefang, Okiba Boss
1 decks
-
10
Ironheart, Clever Champion
1 decks
The "good card" funnel
193 brought · 82 playersBrought to game
193
Ever drawn
49
Reached battlefield
32
Still on board at game end
20
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.0pp
Players who cast this card win 25% of the time (n=31) , vs 24% when it never left the library (n=119).
When players drew this card but left it in hand, they won 23% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.0pp; 95% confidence interval -14.0pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
0%
T2
6%
T3
22%
T4
19%
T5
44%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
28%
(7 / 32 cast on T4)
Cast same turn as drawn
45%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.