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Part of Marvel Super Heroes
·
Artifact — Vehicle
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Vibranium Mining Mech
0%
Live Inclusion
Times Brought
494
Decks Running
177
Median Cast Turn
6.0
Drawn → Played
71%
Format
First-cast turn
n=88
0%
T1
1%
T2
5%
T3
19%
T4
16%
T5
49%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
25%
(17 / 88 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
494 brought · 164 playersBrought to game
494
Ever drawn
124
Reached battlefield
88
Still on board at game end
63
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 32% of the time (n=79) , vs 27% when it never left the library (n=296).
When players drew this card but left it in hand, they won 24% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -5.3pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
137 instances2.2%
Library
46.0%
Battlefield
29.9%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
139 decks
-
2
Shorikai, Genesis Engine
6 decks
-
3
Kotori, Pilot Prodigy
4 decks
-
4
Greasefang, Okiba Boss
3 decks
-
5
Bello, Bard of the Brambles
2 decks
- 6 Mechtitan Core 2 decks
-
7
Balthier and Fran
1 decks
-
8
Captain America, Living Legend
1 decks
-
9
Cloud, Ex-SOLDIER
1 decks
- 10 Dawnsire, Sunstar Dreadnought 1 decks
Card text
Vibranium Mining Mech
Artifact — Vehicle
Trample
Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
: This Vehicle gets +1/+0 until end of turn.
Crew 2
6 / 6
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Ivan Dedov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.