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Vibranium Mining Mech card art
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Vibranium Mining Mech

{4} · Artifact — Vehicle · Marvel Super Heroes Commander (MSC)
Times Brought
420
Decks Running
196
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vibranium Mining Mech card

Vibranium Mining Mech

{4}
Artifact — Vehicle
Trample Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {2}: This Vehicle gets +1/+0 until end of turn. Crew 2
6 / 6
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Ivan Dedov

Final zone distribution

80 instances
1.3%
Library
57.5%
Battlefield
18.8%
Graveyard
1.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

420 brought · 179 players
Brought to game
420
Ever drawn
78
Reached battlefield
60
Still on board at game end
46

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.3pp

Players who cast this card win 30% of the time (n=48) , vs 29% when it never left the library (n=253).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.2pp; 95% confidence interval -6.3pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=60
0%
T1
3%
T2
3%
T3
12%
T4
28%
T5
43%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 8 · max 16
On curve 18% (7 / 60 cast on T4) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.