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Vibrant Cityscape card art
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Vibrant Cityscape

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
1019
Decks Running
477
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vibrant Cityscape card

Vibrant Cityscape

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Teenage Mutant Ninja Turtles Eternal (TMC) · Common · Illustrated by Matteo Bassini

Final zone distribution

230 instances
4.3%
Library
6.5%
Battlefield
71.3%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1025 brought · 412 players
Brought to game
1025
Ever drawn
214
Reached battlefield
168
Still on board at game end
15

Once cast, 9% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.7pp

Players who cast this card win 23% of the time (n=137) , vs 24% when it never left the library (n=569).

When players drew this card but left it in hand, they won 31% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.1pp; 95% confidence interval -5.7pp to +3.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=168
29%
T1
8%
T2
13%
T3
12%
T4
9%
T5
19%
T6-9
10%
T10+
Median 3.5 P25 1 · P75 6 · max 14
Cast same turn as drawn 59%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.