Vibrant Cityscape
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Vibrant Cityscape
Final zone distribution
230 instancesCommanders that played this card
in tracked games-
1
Leonardo, the Balance
71 decks
-
2
Cosmic Spider-Man
46 decks
-
3
Heroes in a Half Shell
40 decks
-
4
Tifa Lockhart
19 decks
-
5
Toph, the First Metalbender
12 decks
-
6
Anti-Venom, Horrifying Healer
8 decks
-
7
Atla Palani, Nest Tender
6 decks
-
8
Norman Osborn // Green Goblin
5 decks
-
9
Thanos, the Mad Titan
5 decks
-
10
Thranduil, Sindarin Liege // Silvan Rally
5 decks
The "good card" funnel
1025 brought · 412 playersOnce cast, 9% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=137) , vs 24% when it never left the library (n=569).
When players drew this card but left it in hand, they won 31% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.1pp; 95% confidence interval -5.7pp to +3.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.