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Part of Teenage Mutant Ninja Turtles
Card Preview
Vibrant Cityscape
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Decklist Inclusion
Times Brought
502
Decks Running
260
In Decks
1567
Decklist Inclusion
1%
Format
Final zone distribution
143 instances1.4%
Library
1.4%
Battlefield
74.8%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
42 decks
-
2
Cosmic Spider-Man
26 decks
-
3
Heroes in a Half Shell
17 decks
-
4
Tifa Lockhart
9 decks
-
5
Peter Parker // Amazing Spider-Man
7 decks
-
6
Toph, the First Metalbender
6 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
8
Avatar Aang // Aang, Master of Elements
3 decks
-
9
Bristly Bill, Spine Sower
3 decks
-
10
Hearthhull, the Worldseed
3 decks
The "good card" funnel
502 brought · 218 playersBrought to game
502
Ever drawn
133
Reached battlefield
102
Still on board at game end
2
Once cast, 2% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 18% of the time (n=92) , vs 19% when it never left the library (n=323).
When players drew this card but left it in hand, they won 13% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.4pp; 95% confidence interval -9.3pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=102
26%
T1
16%
T2
9%
T3
8%
T4
5%
T5
27%
T6-9
9%
T10+
Median
3.0
P25
1
· P75
7
· max
14
Cast same turn as drawn
53%
493 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.