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Part of Teenage Mutant Ninja Turtles
Card Preview
Vibrant Cityscape
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Decklist Inclusion
Times Brought
292
Decks Running
147
In Decks
935
Decklist Inclusion
1%
Format
Final zone distribution
89 instances2.2%
Library
1.1%
Battlefield
69.7%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
29 decks
-
2
Cosmic Spider-Man
9 decks
-
3
Heroes in a Half Shell
7 decks
-
4
Toph, the First Metalbender
4 decks
-
5
Peter Parker // Amazing Spider-Man
3 decks
-
6
Splinter, Radical Rat
3 decks
-
7
Tifa Lockhart
3 decks
-
8
Bonny Pall, Clearcutter
2 decks
-
9
Bristly Bill, Spine Sower
2 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
2 decks
The "good card" funnel
292 brought · 124 playersBrought to game
292
Ever drawn
82
Reached battlefield
64
Still on board at game end
1
Once cast, 2% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 19% of the time (n=63) , vs 20% when it never left the library (n=193).
When players drew this card but left it in hand, they won 17% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.0pp; 95% confidence interval -10.9pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
28%
T1
13%
T2
11%
T3
8%
T4
5%
T5
27%
T6-9
9%
T10+
Median
3.0
P25
1
· P75
7
· max
14
Cast same turn as drawn
45%
64 of 100 times cast
64%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.