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Part of Teenage Mutant Ninja Turtles
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Live Play Data
Vibrant Cityscape
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
1842
Decks Running
865
Median Cast Turn
4
Drawn → Played
74%
Format
First-cast turn
n=339
21%
T1
9%
T2
13%
T3
11%
T4
10%
T5
29%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
16
Cast same turn as drawn
52%
The "good card" funnel
1843 brought · 702 playersBrought to game
1843
Ever drawn
458
Reached battlefield
339
Still on board at game end
16
Once cast, 5% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 23% of the time (n=307) , vs 20% when it never left the library (n=1160).
When players drew this card but left it in hand, they won 22% (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -1.4pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
503 instances3.6%
Library
3.2%
Battlefield
69.2%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
113 decks
-
2
Cosmic Spider-Man
68 decks
-
3
Heroes in a Half Shell
54 decks
-
4
Tifa Lockhart
35 decks
-
5
Toph, the First Metalbender
23 decks
-
6
Squall, SeeD Mercenary
13 decks
-
7
Michelangelo, the Heart
12 decks
-
8
Norman Osborn // Green Goblin
11 decks
-
9
Peter Parker // Amazing Spider-Man
11 decks
-
10
Bristly Bill, Spine Sower
9 decks
Card text
Vibrant Cityscape
Land
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Common
·
Illustrated by Matteo Bassini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.