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Part of Teenage Mutant Ninja Turtles
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Live Play Data
Vibrant Cityscape
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
2%
Live Inclusion
Times Brought
1103
Decks Running
547
Median Cast Turn
3.5
Drawn → Played
75%
Format
First-cast turn
n=218
27%
T1
12%
T2
11%
T3
12%
T4
7%
T5
25%
T6-9
6%
T10+
Median
3.5
P25
1
· P75
6
· max
16
Cast same turn as drawn
52%
The "good card" funnel
1104 brought · 451 playersBrought to game
1104
Ever drawn
289
Reached battlefield
218
Still on board at game end
6
Once cast, 3% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 22% of the time (n=196) , vs 18% when it never left the library (n=682).
When players drew this card but left it in hand, they won 18% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -1.4pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
318 instances2.8%
Library
1.9%
Battlefield
71.1%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
82 decks
-
2
Cosmic Spider-Man
39 decks
-
3
Heroes in a Half Shell
37 decks
-
4
Tifa Lockhart
20 decks
-
5
Toph, the First Metalbender
15 decks
-
6
Doctor Octopus, Master Planner
9 decks
-
7
Norman Osborn // Green Goblin
8 decks
-
8
Peter Parker // Amazing Spider-Man
8 decks
-
9
Toph, Earthbending Master
8 decks
-
10
Squall, SeeD Mercenary
6 decks
Card text
Vibrant Cityscape
Land
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Common
·
Illustrated by Matteo Bassini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.