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Part of Teenage Mutant Ninja Turtles
Card Preview
Vibrant Cityscape
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Decklist Inclusion
Times Brought
181
Decks Running
93
In Decks
687
Decklist Inclusion
1%
Format
Final zone distribution
48 instances2.1%
Battlefield
72.9%
Graveyard
10.4%
Exile
14.6%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
14 decks
-
2
Cosmic Spider-Man
6 decks
-
3
Heroes in a Half Shell
3 decks
-
4
Tifa Lockhart
3 decks
-
5
Toph, the First Metalbender
3 decks
-
6
Bonny Pall, Clearcutter
2 decks
-
7
Fblthp, Lost on the Range
2 decks
-
8
Gogo, Master of Mimicry
2 decks
-
9
Kona, Rescue Beastie
2 decks
-
10
Michelangelo, the Heart
2 decks
The "good card" funnel
181 brought · 80 playersBrought to game
181
Ever drawn
43
Reached battlefield
35
Still on board at game end
1
Once cast, 3% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.5pp
Players who cast this card win 25% of the time (n=34) , vs 18% when it never left the library (n=131).
Observed gap +6.8pp; 95% confidence interval -7.5pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
31%
T1
9%
T2
11%
T3
11%
T4
6%
T5
26%
T6-9
6%
T10+
Median
3
P25
1
· P75
6
· max
11
Cast same turn as drawn
43%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.