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Part of Fallout
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Creature — Elemental Incarnation
·
Battlebond (BBD)
Live Play Data
Vigor
3%
Live Inclusion
Times Brought
720
Decks Running
317
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=119
0%
T1
0%
T2
4%
T3
10%
T4
13%
T5
68%
T6-9
4%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
54%
(31 / 119 cast on T6)
Cast same turn as drawn
26%
The "good card" funnel
720 brought · 274 playersBrought to game
720
Ever drawn
185
Reached battlefield
119
Still on board at game end
72
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.8pp
Players who cast this card win 37% of the time (n=109) , vs 21% when it never left the library (n=443).
When players drew this card but left it in hand, they won 15% (n=53).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval +6.8pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
208 instances11.5%
Library
34.6%
Battlefield
22.1%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
51 decks
-
2
Heroes in a Half Shell
21 decks
-
3
Radagast of Rhosgobel
9 decks
-
4
Kona, Rescue Beastie
8 decks
-
5
Raph & Mikey, Troublemakers
8 decks
-
6
Anzrag, the Quake-Mole
7 decks
-
7
Wolverine, Best There Is
7 decks
-
8
Goreclaw, Terror of Qal Sisma
6 decks
-
9
Minsc & Boo, Timeless Heroes
6 decks
-
10
Shroofus Sproutsire
6 decks
Card text
Vigor
Creature — Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
Battlebond (BBD)
·
Rare
·
Illustrated by Jim Murray
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.