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Part of Fallout
·
Creature — Elemental Incarnation
·
Battlebond (BBD)
Live Play Data
Vigor
3%
Live Inclusion
Times Brought
1863
Decks Running
702
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=268
0%
T1
0%
T2
3%
T3
9%
T4
14%
T5
66%
T6-9
7%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
51%
(64 / 268 cast on T6)
Cast same turn as drawn
33%
The "good card" funnel
1863 brought · 597 playersBrought to game
1863
Ever drawn
440
Reached battlefield
268
Still on board at game end
141
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.1pp
Players who cast this card win 39% of the time (n=252) , vs 24% when it never left the library (n=1225).
When players drew this card but left it in hand, they won 22% (n=148).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.2pp; 95% confidence interval +9.1pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
489 instances11.9%
Library
28.8%
Battlefield
20.9%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
99 decks
-
2
Heroes in a Half Shell
51 decks
-
3
Radagast of Rhosgobel
32 decks
-
4
Raph & Mikey, Troublemakers
18 decks
-
5
Wolverine, Best There Is
17 decks
-
6
Ghalta, Primal Hunger
12 decks
-
7
Kona, Rescue Beastie
12 decks
-
8
Minsc & Boo, Timeless Heroes
12 decks
-
9
The Wise Mothman
12 decks
-
10
Goreclaw, Terror of Qal Sisma
11 decks
Card text
Vigor
Creature — Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
Battlebond (BBD)
·
Rare
·
Illustrated by Jim Murray
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.