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Vigor card art
Live Play Data

Vigor

{3} {G} {G} {G} · Creature — Elemental Incarnation · Battlebond (BBD)
3%
Live Inclusion
Times Brought
1331
Decks Running
541
Median Cast Turn
6
Drawn → Played
62%
Format

First-cast turn

n=199
1%
T1
0%
T2
3%
T3
10%
T4
14%
T5
67%
T6-9
7%
T10+
Median 6 P25 5 · P75 8 · max 16
On curve 52% (51 / 199 cast on T6) Cast same turn as drawn 34%

The "good card" funnel

1331 brought · 462 players
Brought to game
1331
Ever drawn
321
Reached battlefield
199
Still on board at game end
108

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +11.5pp

Players who cast this card win 40% of the time (n=188) , vs 21% when it never left the library (n=859).

When players drew this card but left it in hand, they won 16% (n=106).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.7pp; 95% confidence interval +11.5pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

359 instances
10.9%
Library
30.1%
Battlefield
21.7%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games
Card text
Vigor card

Vigor

{3} {G} {G} {G}
Creature — Elemental Incarnation
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
Battlebond (BBD) · Rare · Illustrated by Jim Murray

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.