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Part of Fallout
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Creature — Elemental Incarnation
·
Battlebond (BBD)
Live Play Data
Vigor
3%
Live Inclusion
Times Brought
2300
Decks Running
825
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=350
0%
T1
0%
T2
2%
T3
5%
T4
14%
T5
69%
T6-9
10%
T10+
Median
7.0
P25
6
· P75
8
· max
16
On curve
43%
(76 / 350 cast on T6)
Cast same turn as drawn
35%
The "good card" funnel
2300 brought · 714 playersBrought to game
2300
Ever drawn
566
Reached battlefield
350
Still on board at game end
187
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.7pp
Players who cast this card win 40% of the time (n=330) , vs 25% when it never left the library (n=1504).
When players drew this card but left it in hand, they won 26% (n=191).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.2pp; 95% confidence interval +9.7pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
623 instances11.7%
Library
30.0%
Battlefield
19.9%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
116 decks
-
2
Heroes in a Half Shell
55 decks
-
3
Radagast of Rhosgobel
36 decks
-
4
Wolverine, Best There Is
19 decks
-
5
Raph & Mikey, Troublemakers
18 decks
-
6
Kona, Rescue Beastie
17 decks
-
7
Michelangelo, the Heart
16 decks
-
8
Minsc & Boo, Timeless Heroes
15 decks
-
9
Shroofus Sproutsire
14 decks
-
10
Ghalta, Primal Hunger
13 decks
Card text
Vigor
Creature — Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
Battlebond (BBD)
·
Rare
·
Illustrated by Jim Murray
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.