Vigor
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Vigor
Final zone distribution
200 instancesCommanders that played this card
in tracked games-
1
Leonardo, the Balance
79 decks
-
2
Heroes in a Half Shell
41 decks
-
3
Radagast of Rhosgobel
23 decks
-
4
Shroofus Sproutsire
11 decks
-
5
Raph & Mikey, Troublemakers
10 decks
-
6
Atla Palani, Nest Tender
9 decks
-
7
Beorn the Fierce
8 decks
-
8
Ghalta, Primal Hunger
8 decks
-
9
Goreclaw, Terror of Qal Sisma
8 decks
-
10
Kona, Rescue Beastie
8 decks
The "good card" funnel
1010 brought · 413 playersOnce cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 35% of the time (n=77) , vs 28% when it never left the library (n=561).
When players drew this card but left it in hand, they won 25% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval +1.2pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.