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Part of Marvel Super Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
,
: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Live Play Data
Villainous Hideout
Land
·
Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
667
Decks Running
350
Median Cast Turn
4.0
Drawn → Played
76%
Format
First-cast turn
n=144
15%
T1
11%
T2
15%
T3
10%
T4
15%
T5
26%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
6
· max
17
Cast same turn as drawn
47%
The "good card" funnel
667 brought · 310 playersBrought to game
667
Ever drawn
189
Reached battlefield
144
Still on board at game end
135
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 19% of the time (n=124) , vs 20% when it never left the library (n=373).
When players drew this card but left it in hand, they won 30% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.9pp; 95% confidence interval -8.3pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
201 instances2.5%
Library
67.2%
Battlefield
13.9%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
239 decks
-
2
Thanos, the Mad Titan
21 decks
-
3
Loki, the Deceiver
19 decks
-
4
Norman Osborn // Green Goblin
14 decks
-
5
Ultron, Unlimited
9 decks
-
6
Madame Hydra
6 decks
-
7
Doctor Octopus, Master Planner
5 decks
-
8
Kang, Temporal Tyrant
3 decks
-
9
Super-Skrull
3 decks
-
10
Ares, God of War
2 decks
Card text
Villainous Hideout
Land
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Paulius Daščioras
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.