collections_bookmark Part of Marvel Super Heroes
Villainous Hideout card art
Live Play Data

Villainous Hideout

Land · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
330
Decks Running
177
Median Cast Turn
5
Drawn → Played
77%
Format

First-cast turn

n=69
19%
T1
13%
T2
10%
T3
7%
T4
19%
T5
25%
T6-9
7%
T10+
Median 5 P25 2 · P75 6 · max 12
Cast same turn as drawn 54%

The "good card" funnel

330 brought · 159 players
Brought to game
330
Ever drawn
90
Reached battlefield
69
Still on board at game end
64

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.2pp

Players who cast this card win 15% of the time (n=55) , vs 19% when it never left the library (n=190).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.0pp; 95% confidence interval -14.2pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

96 instances
3.1%
Library
66.7%
Battlefield
15.6%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games
Card text
Villainous Hideout card

Villainous Hideout

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. {3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Paulius Daščioras

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.