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Part of Marvel Super Heroes
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Villainous Hideout
Land
·
Marvel Super Heroes (MSH)
Times Brought
249
Decks Running
136
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
59 instances1.7%
Library
67.8%
Battlefield
15.3%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
94 decks
-
2
Loki, the Deceiver
9 decks
-
3
Thanos, the Mad Titan
9 decks
-
4
Madame Hydra
3 decks
-
5
Ultron, Unlimited
3 decks
-
6
Bullseye, Death Dealer
2 decks
-
7
Doctor Doom
2 decks
-
8
Kang, Temporal Tyrant
2 decks
-
9
Absorbing Man and Titania
1 decks
-
10
Basim Ibn Ishaq
1 decks
The "good card" funnel
249 brought · 119 playersBrought to game
249
Ever drawn
56
Reached battlefield
41
Still on board at game end
40
Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.1pp
Players who cast this card win 16% of the time (n=32) , vs 26% when it never left the library (n=151).
Observed gap -10.1pp; 95% confidence interval -19.1pp to -1.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
15%
T1
22%
T2
22%
T3
12%
T4
10%
T5
15%
T6-9
5%
T10+
Median
3
P25
2
· P75
5
· max
10
Cast same turn as drawn
49%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.