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Vincent's Limit Break card art
Live Play Data

Vincent's Limit Break

{1} {B} · Instant · Final Fantasy (FIN)
0%
Live Inclusion
Times Brought
176
Decks Running
83
Median Cast Turn
—
Drawn → Played
37%
Format

First-cast turn

n=17

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

178 brought · 77 players
Brought to game
178
Ever drawn
46
Reached battlefield
17
Still on board at game end
1
≥ -24.3pp

Players who cast this card win 16% of the time (n=16) , vs 22% when it never left the library (n=110).

When players drew this card but left it in hand, they won 18% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.2pp; 95% confidence interval -24.3pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

49 instances
2.0%
Battlefield
53.1%
Graveyard
4.1%
Exile
40.8%
Hand
Card text
Vincent's Limit Break card

Vincent's Limit Break

{1} {B}
Instant
Tiered (Choose one additional cost.) Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness. • Galian Beast — {0} — 3/2. • Death Gigas — {1} — 5/2. • Hellmasker — {3} — 7/2.
Final Fantasy (FIN) · Common · Illustrated by Ryuichi Sakuma

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.