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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Vincent's Limit Break
0%
Live Inclusion
Times Brought
176
Decks Running
83
Median Cast Turn
—
Drawn → Played
37%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
178 brought · 77 playersBrought to game
178
Ever drawn
46
Reached battlefield
17
Still on board at game end
1
≥ -24.3pp
Players who cast this card win 16% of the time (n=16) , vs 22% when it never left the library (n=110).
When players drew this card but left it in hand, they won 18% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.2pp; 95% confidence interval -24.3pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Battlefield
53.1%
Graveyard
4.1%
Exile
40.8%
Hand
Commanders that played this card
in tracked games-
1
Vincent Valentine // Galian Beast
13 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
9 decks
-
3
Jin Sakai, Ghost of Tsushima
5 decks
-
4
Black Cat, Cunning Thief
4 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
6
Sephiroth, Planet's Heir
3 decks
-
7
Celes, Rune Knight
2 decks
-
8
Fire Lord Azula
2 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
10
Rufus Shinra
2 decks
Card text
Vincent's Limit Break
Instant
Tiered (Choose one additional cost.)
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast —
— 3/2.
• Death Gigas —
— 5/2.
• Hellmasker —
— 7/2.
Final Fantasy (FIN)
·
Common
·
Illustrated by Ryuichi Sakuma
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.