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Vincent, Vengeful Atoner card art
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Vincent, Vengeful Atoner

{2} {R} · Legendary Creature — Assassin · Final Fantasy Commander (FIC)
Times Brought
521
Decks Running
236
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vincent, Vengeful Atoner card

Vincent, Vengeful Atoner

{2} {R}
Legendary Creature — Assassin
Menace Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent. Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
3 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Lius Lasahido

Final zone distribution

102 instances
40.2%
Battlefield
28.4%
Graveyard
4.9%
Exile
26.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

521 brought · 227 players
Brought to game
521
Ever drawn
100
Reached battlefield
70
Still on board at game end
41

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.6pp

Players who cast this card win 22% of the time (n=56) , vs 27% when it never left the library (n=316).

When players drew this card but left it in hand, they won 33% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.5pp; 95% confidence interval -11.6pp to +2.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=76
1%
T1
13%
T2
25%
T3
13%
T4
11%
T5
29%
T6-9
8%
T10+
Median 4.0 P25 3 · P75 7 · max 19
On curve 39% (19 / 76 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.