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Part of Final Fantasy
·
Sorcery
·
Modern Horizons 2 (MH2)
Card Preview
Vindicate
Times Brought
690
Decks Running
343
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Vindicate
Sorcery
Destroy target permanent.
Modern Horizons 2 (MH2)
·
Rare
·
Illustrated by Brian Snõddy
Final zone distribution
142 instances1.4%
Library
2.1%
Battlefield
54.2%
Graveyard
14.1%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
146 decks
-
2
Edgar Markov
18 decks
-
3
Kaalia of the Vast
13 decks
-
4
Urza, Chief Artificer
12 decks
-
5
Queen Marchesa
8 decks
-
6
Karlov of the Ghost Council
7 decks
-
7
Ardbert, Warrior of Darkness
5 decks
-
8
Isshin, Two Heavens as One
5 decks
-
9
Oloro, Ageless Ascetic
5 decks
-
10
Athreos, God of Passage
4 decks
The "good card" funnel
690 brought · 316 playersBrought to game
690
Ever drawn
132
Reached battlefield
87
Still on board at game end
3
≥ -7.1pp
Players who cast this card win 23% of the time (n=55) , vs 23% when it never left the library (n=398).
When players drew this card but left it in hand, they won 20% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -7.1pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=87
1%
T1
3%
T2
8%
T3
5%
T4
11%
T5
60%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
13%
(7 / 87 cast on T3)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.