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Vineglimmer Snarl card art
Live Play Data

Vineglimmer Snarl

Land · Secrets of Strixhaven Commander (SOC)
13%
Live Inclusion
Times Brought
693
Decks Running
345
Median Cast Turn
4.5
Drawn → Played
76%
Format

Vineglimmer Snarl appears in 13% of tracked Simic-accessible Commander decks on Playgroup Live, with 76% of drawn copies reaching the battlefield and a median first-cast turn of 4.5.

Vineglimmer Snarl lands in 13% of tracked Commander decks on Playgroup Live, appearing in 345 of the 2572 distinct decks that have logged a game. That positions it as a steady fixture in Simic ({G}{U}) and Simic-adjacent color identities rather than a universal staple.

When a copy enters a player's hand, 76% of those instances reach the battlefield before the game ends. Median first-cast turn sits at 4.5, consistent with a land that players drop as early as possible when they hold the right reveal card. 64% of drawn copies that eventually got cast were played the same turn they were drawn, which reflects how quickly players move lands from hand to table.

The card is nearly exclusively a Simic and Temur deckbuilding choice. Zimone, Infinite Analyst leads the top-commanders chart by a wide margin, followed by Tidus, Yuna's Guardian and Hakbal of the Surging Soul. The data comes from 317 distinct players, and no single player accounts for more than a small slice of the total sample, giving the numbers reasonable spread.

At a glance
  • 13% of tracked Commander decks include Vineglimmer Snarl
  • 76% of drawn copies reach the battlefield before the game ends
  • T4.5 median first-cast turn across tracked games
  • 64% of drawn-then-cast copies were played the same turn they were drawn
  • 88% battlefield stickiness once it enters play
  • 317 distinct players have brought this card to a tracked game

First-cast turn

n=132
20%
T1
12%
T2
7%
T3
11%
T4
8%
T5
32%
T6-9
11%
T10+
Median 4.5 P25 2 · P75 7 · max 14
Cast same turn as drawn 64%

The "good card" funnel

697 brought · 317 players
Brought to game
697
Ever drawn
174
Reached battlefield
132
Still on board at game end
116
76%

Of 697 Vineglimmer Snarls brought to games, 174 were drawn, 132 of those were played, and the large majority remained on the battlefield at game's end.

≥ -3.8pp

Players who cast this card win 26% of the time (n=130) , vs 22% when it never left the library (n=470).

When players drew this card but left it in hand, they won 29% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.8pp; 95% confidence interval -3.8pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

186 instances
4.8%
Library
62.4%
Battlefield
11.8%
Graveyard
3.8%
Exile

The vast majority of Vineglimmer Snarls end the game on the battlefield, a stronger stickiness profile than most nonland cards, reflecting that lands are rarely targeted for removal once they enter play.

Commanders that played this card

in tracked games

Zimone, Infinite Analyst accounts for the largest single commander bucket by a clear margin, but the remaining nine entries span a spread of Simic and adjacent strategies, so the card is not locked to one archetype.

Frequently Asked

How often is Vineglimmer Snarl drawn in a Commander game?
Across 663 tracked games where Vineglimmer Snarl was in the deck, it was drawn 25% of the time. That is consistent with what you would expect from a singleton land in a 100-card deck. Of 174 instances that reached a player's hand, 76% were played before the game ended.
What turn does Vineglimmer Snarl typically enter the battlefield?
Median first-cast turn is 4.5, with the distribution showing a cluster of early plays when the land appears in an opening hand. The mode sits at turn 1, meaning a meaningful share of instances are dropped immediately. The interquartile range spans turns 2 through 7, reflecting the mix of opening-hand vs. later-drawn copies across a long multiplayer game.
How often do players cast it the same turn they draw it?
64% of copies that were both drawn and cast during a tracked game were played on the same turn they came off the top. That is the expected behavior for a land with a low opportunity cost: unless you lack a Forest or Island to reveal, there is rarely a reason to hold it.
Is Vineglimmer Snarl legal in Commander?
Yes. Vineglimmer Snarl is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Duel Commander, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. For Commander specifically, it fits any deck whose color identity includes both Green and Blue, or Green and Blue alongside additional colors.
Which commanders run Vineglimmer Snarl most often?
Zimone, Infinite Analyst (Simic) leads the tracked dataset by a comfortable margin, followed by Tidus, Yuna's Guardian (Bant) and Hakbal of the Surging Soul (Simic). The spread across commanders is wide: the top entry accounts for the largest single share, but the remainder of the list is populated by a variety of Simic and Temur strategies, suggesting the card is a broadly adopted dual land rather than a build-around choice.
Does casting Vineglimmer Snarl correlate with winning?
In 130 participations where Vineglimmer Snarl reached the battlefield, the normalized win rate was 26%. Participations where it stayed in the library showed a win rate of 22%. The delta between those two buckets is small and the confidence interval crosses zero, so this is an early directional signal at best. On the current sample, landing a Vineglimmer Snarl does not appear to meaningfully shift win probability on its own.