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Part of Streets of New Capenna
Live Play Data
Vivid Creek
Land
·
New Capenna Commander (NCC)
1%
Live Inclusion
Times Brought
487
Decks Running
237
Median Cast Turn
4.0
Drawn → Played
73%
Format
First-cast turn
n=98
29%
T1
8%
T2
10%
T3
7%
T4
8%
T5
28%
T6-9
10%
T10+
Median
4.0
P25
1
· P75
7
· max
13
Cast same turn as drawn
67%
The "good card" funnel
487 brought · 225 playersBrought to game
487
Ever drawn
135
Reached battlefield
98
Still on board at game end
90
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.0pp
Players who cast this card win 19% of the time (n=86) , vs 19% when it never left the library (n=285).
When players drew this card but left it in hand, they won 27% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.3pp; 95% confidence interval -9.0pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
146 instances2.7%
Library
61.6%
Battlefield
13.7%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
29 decks
-
2
The Ur-Dragon
29 decks
-
3
Rainbow Dash
16 decks
-
4
Atraxa, Praetors' Voice
12 decks
-
5
Kilo, Apogee Mind
10 decks
-
6
Perrie, the Pulverizer
8 decks
-
7
Tom Bombadil
8 decks
-
8
Inalla, Archmage Ritualist
7 decks
-
9
Nekusar, the Mindrazer
7 decks
-
10
Ezuri, Claw of Progress
4 decks
Card text
Vivid Creek
Land
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
New Capenna Commander (NCC)
·
Uncommon
·
Illustrated by Fred Fields
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.