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Part of Streets of New Capenna
Card Preview
Vivid Grove
Land
·
New Capenna Commander (NCC)
1%
Decklist Inclusion
Times Brought
196
Decks Running
89
In Decks
627
Decklist Inclusion
1%
Format
Card text
Vivid Grove
Land
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
New Capenna Commander (NCC)
·
Uncommon
·
Illustrated by Howard Lyon
Final zone distribution
60 instances5.0%
Library
70.0%
Battlefield
8.3%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
12 decks
-
2
The Ur-Dragon
7 decks
-
3
Atraxa, Praetors' Voice
6 decks
-
4
Arahbo, Roar of the World
5 decks
-
5
Tom Bombadil
5 decks
-
6
Meren of Clan Nel Toth
4 decks
-
7
Perrie, the Pulverizer
4 decks
-
8
Cosmic Spider-Man
3 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
10
High Perfect Morcant
2 decks
The "good card" funnel
196 brought · 80 playersBrought to game
196
Ever drawn
55
Reached battlefield
46
Still on board at game end
42
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.5pp
Players who cast this card win 21% of the time (n=41) , vs 19% when it never left the library (n=116).
Observed gap +2.2pp; 95% confidence interval -10.5pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
20%
T1
11%
T2
11%
T3
4%
T4
13%
T5
35%
T6-9
7%
T10+
Median
5.0
P25
2
· P75
7
· max
13
Cast same turn as drawn
80%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.