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Part of Streets of New Capenna
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Vivid Grove
Land
·
New Capenna Commander (NCC)
Times Brought
118
Decks Running
72
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Vivid Grove
Land
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
New Capenna Commander (NCC)
·
Uncommon
·
Illustrated by Howard Lyon
Final zone distribution
34 instances5.9%
Library
79.4%
Battlefield
5.9%
Graveyard
8.8%
Hand
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
14 decks
-
2
Atraxa, Praetors' Voice
9 decks
-
3
The Ur-Dragon
8 decks
-
4
Arahbo, Roar of the World
4 decks
-
5
Perrie, the Pulverizer
3 decks
-
6
Xolatoyac, the Smiling Flood
3 decks
-
7
Cosmic Spider-Man
2 decks
-
8
Ghave, Guru of Spores
2 decks
-
9
Meren of Clan Nel Toth
2 decks
-
10
Rainbow Dash
2 decks
The "good card" funnel
118 brought · 67 playersBrought to game
118
Ever drawn
32
Reached battlefield
28
Still on board at game end
27
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 32% of the time (n=23) , vs 19% when it never left the library (n=68).
Observed gap +12.0pp; 95% confidence interval +0.7pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
25%
T1
14%
T2
7%
T3
4%
T4
4%
T5
32%
T6-9
14%
T10+
Median
4.5
P25
2
· P75
8
· max
13
Cast same turn as drawn
67%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.