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Part of Starter Commander Decks
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Creature — Zombie Wizard
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War of the Spark (WAR)
Live Play Data
Vizier of the Scorpion
0%
Live Inclusion
Times Brought
276
Decks Running
138
Median Cast Turn
7.0
Drawn → Played
74%
Format
First-cast turn
n=42
0%
T1
0%
T2
10%
T3
19%
T4
7%
T5
50%
T6-9
14%
T10+
Median
7.0
P25
4
· P75
9
· max
12
On curve
10%
(4 / 42 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
276 brought · 137 playersBrought to game
276
Ever drawn
57
Reached battlefield
42
Still on board at game end
19
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 29% of the time (n=42) , vs 19% when it never left the library (n=178).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval -4.0pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances28.8%
Battlefield
42.4%
Graveyard
10.6%
Exile
18.2%
Hand
Commanders that played this card
in tracked games-
1
Gisa and Geralf
46 decks
-
2
Wilhelt, the Rotcleaver
38 decks
-
3
The Scarab God
12 decks
-
4
Sauron, the Dark Lord
10 decks
-
5
Varina, Lich Queen
8 decks
-
6
Ghoulcaller Gisa
2 decks
-
7
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
-
8
Sidisi, Brood Tyrant
2 decks
-
9
Temmet, Naktamun's Will
2 decks
-
10
Thraximundar
2 decks
Card text
Vizier of the Scorpion
Creature — Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
1 / 1
War of the Spark (WAR)
·
Uncommon
·
Illustrated by Zack Stella
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.