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Vizier of the Scorpion card art
Live Play Data

Vizier of the Scorpion

{2} {B} · Creature — Zombie Wizard · War of the Spark (WAR)
0%
Live Inclusion
Times Brought
223
Decks Running
118
Median Cast Turn
6
Drawn → Played
72%
Format

First-cast turn

n=33
0%
T1
3%
T2
15%
T3
15%
T4
6%
T5
45%
T6-9
15%
T10+
Median 6 P25 4 · P75 9 · max 12
On curve 18% (5 / 33 cast on T3) Cast same turn as drawn 25%

The "good card" funnel

223 brought · 115 players
Brought to game
223
Ever drawn
46
Reached battlefield
33
Still on board at game end
16

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.1pp

Players who cast this card win 32% of the time (n=33) , vs 21% when it never left the library (n=146).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.1pp; 95% confidence interval -5.1pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

53 instances
30.2%
Battlefield
37.7%
Graveyard
13.2%
Exile
18.9%
Hand

Commanders that played this card

in tracked games
Card text
Vizier of the Scorpion card

Vizier of the Scorpion

{2} {B}
Creature — Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
1 / 1
War of the Spark (WAR) · Uncommon · Illustrated by Zack Stella

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.