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Part of Starter Commander Decks
·
Creature — Zombie Wizard
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War of the Spark (WAR)
Card Preview
Vizier of the Scorpion
Times Brought
246
Decks Running
114
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Vizier of the Scorpion
Creature — Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
1 / 1
War of the Spark (WAR)
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Uncommon
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Illustrated by Zack Stella
Final zone distribution
60 instances1.7%
Library
56.7%
Battlefield
25.0%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
42 decks
-
2
Wilhelt, the Rotcleaver
27 decks
-
3
The Scarab God
6 decks
-
4
Sauron, the Dark Lord
5 decks
-
5
Temmet, Naktamun's Will
4 decks
-
6
Varina, Lich Queen
4 decks
-
7
Gisa, the Hellraiser
3 decks
-
8
Grimgrin, Corpse-Born
3 decks
-
9
Ghoulcaller Gisa
2 decks
-
10
God-Eternal Oketra
2 decks
The "good card" funnel
246 brought · 111 playersBrought to game
246
Ever drawn
57
Reached battlefield
45
Still on board at game end
34
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.2pp
Players who cast this card win 29% of the time (n=30) , vs 19% when it never left the library (n=140).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval +0.2pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
0%
T1
2%
T2
27%
T3
16%
T4
11%
T5
31%
T6-9
13%
T10+
Median
5
P25
3
· P75
8
· max
13
On curve
29%
(12 / 45 cast on T3)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.