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Part of March of the Machine
·
Creature — Merfolk Knight
·
March of the Machine Commander (MOC)
Live Play Data
Vodalian Wave-Knight
1%
Live Inclusion
Times Brought
295
Decks Running
123
Median Cast Turn
6.0
Drawn → Played
72%
Format
First-cast turn
n=50
2%
T1
0%
T2
6%
T3
16%
T4
22%
T5
46%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
7
· max
13
On curve
24%
(8 / 50 cast on T4)
Cast same turn as drawn
40%
The "good card" funnel
297 brought · 116 playersBrought to game
297
Ever drawn
69
Reached battlefield
50
Still on board at game end
28
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.7pp
Players who cast this card win 20% of the time (n=46) , vs 28% when it never left the library (n=187).
When players drew this card but left it in hand, they won 32% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.1pp; 95% confidence interval -20.7pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances1.4%
Library
37.8%
Battlefield
36.5%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
93 decks
-
2
The Council of Four
14 decks
-
3
Elenda and Azor
3 decks
-
4
Haytham Kenway
2 decks
-
5
Tuvasa the Sunlit
2 decks
-
6
Aragorn, the Uniter
1 decks
-
7
Arthur, Marigold Knight
1 decks
-
8
Éowyn, Shieldmaiden
1 decks
-
9
Hakbal of the Surging Soul
1 decks
-
10
Kenrith, the Returned King
1 decks
Card text
Vodalian Wave-Knight
Creature — Merfolk Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
3 / 3
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Olivier Bernard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.