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Void Rend card art
Live Play Data

Void Rend

{W} {U} {B} · Instant · Streets of New Capenna (SNC)
15%
Live Inclusion
Times Brought
794
Decks Running
385
Median Cast Turn
7.0
Drawn → Played
70%
Format

15% of tracked Esper Commander decks run Void Rend, and when it reaches a player's hand, 70% of those copies are cast, with a median first-cast turn of 7.0.

Void Rend is the go-to unconditional removal spell for Esper ({W}{U}{B}) Commander decks. It shows up in 15% of the 2602 tracked decks on Playgroup Live, appearing across 385 distinct lists and 794 game participations.

The card's text box does two things that matter at the Commander table: it hits any nonland permanent regardless of type, and it cannot be countered. That second clause removes the tension of holding interaction up against a blue opponent. Players reflect that confidence in how they deploy it. 70% of drawn copies reach the stack before the game ends. Median first cast lands on turn 7.0, well into the mid-game, which is exactly when high-impact permanents tend to need answering.

The data is spread across 347 distinct players, with no single contributor accounting for more than 3% of tracked instances. That breadth is a reasonable indicator that the card's numbers reflect real play patterns rather than one dedicated pilot's influence.

At a glance
  • 15% of tracked Commander decks include Void Rend
  • 70% of drawn copies were cast before the game ended
  • T7.0 median first-cast turn across 150 observed casts
  • 27% draw rate, typical for a singleton in a 100-card deck
  • 347 distinct players have brought Void Rend to a tracked game

First-cast turn

n=150
0%
T1
0%
T2
3%
T3
10%
T4
8%
T5
59%
T6-9
20%
T10+
Median 7.0 P25 6 · P75 9 · max 15
On curve 3% (4 / 150 cast on T3) Cast same turn as drawn 21%

The "good card" funnel

794 brought · 347 players
Brought to game
794
Ever drawn
213
Reached battlefield
150
Still on board at game end
9
70%

Of 794 Void Rends brought to games, 213 were drawn, and 150 of those reached the stack, with the remainder stranded in hand when games ended.

≥ +1.2pp

Players who cast this card win 31% of the time (n=136) , vs 22% when it never left the library (n=488).

When players drew this card but left it in hand, they won 32% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.2pp; 95% confidence interval +1.2pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

224 instances
3.6%
Library
4.0%
Battlefield
54.9%
Graveyard
15.2%
Exile

Most Void Rend copies finish in the graveyard after resolving, which is expected for an instant. The small library residual represents copies that were never drawn across 794 game participations.

Commanders that played this card

in tracked games

Y'shtola, Night's Blessed dominates the top-commander list by deck count, but the long tail of Esper and five-color commanders confirms Void Rend is a format-wide Esper staple rather than a commander-specific include.

Card text
Void Rend card

Void Rend

{W} {U} {B}
Instant
This spell can't be countered. Destroy target nonland permanent.
Streets of New Capenna (SNC) · Rare · Illustrated by Rovina Cai

Frequently Asked

How often is Void Rend drawn in a Commander game?
Across 776 tracked games where Void Rend was in the deck, it was drawn 27% of the time. That rate is normal for a singleton in a 100-card deck. Of the 213 copies that reached a player's hand, 70% were cast before the game concluded. The remainder mostly reflects games that ended before the card could be deployed, rather than deliberate choices to hold it.
What turn does Void Rend typically get cast?
Median first-cast turn is 7.0, with the bulk of casts landing between turns 6 and 9. That distribution makes sense for a reactive spell. Players tend to wait for a threatening permanent worth removing rather than casting Void Rend the moment they can afford three mana. The mean cast turn is slightly higher, pulled upward by a tail of late-game casts.
Does casting Void Rend correlate with winning?
In Playgroup Live data, games where Void Rend was cast show a win rate of 31% across 136 observations, compared to 22% in games where it stayed in the library. The gap is directional but small relative to the sample sizes, so treat it as an early signal rather than a firm conclusion. The cast-vs-library delta is best read as 'casting interaction correlates weakly with winning,' which is what experienced players would expect from a single removal spell.
Is Void Rend legal in Commander?
Yes. Void Rend is legal in Commander, Duel Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Brawl, and Oathbreaker. It is not legal in Standard, Pauper, Pauper Commander, or Premodern. There are no bans or restrictions on the card in any format where it is legal.
Why is Void Rend popular in Esper Commander decks?
Two factors drive inclusion. First, it hits every nonland permanent type: creatures, artifacts, enchantments, planeswalkers, and battles all die to a single card. Second, the uncounterable clause matters in multiplayer. Blue is one of the most common colors in Commander, and a removal spell that cannot be answered on the stack is meaningfully stronger than one that can. That combination of breadth and resilience makes Void Rend one of the cleaner three-mana options available to Esper players.
Which commanders most often run Void Rend?
Y'shtola, Night's Blessed leads the list by a wide margin, accounting for 794 game participations total across the dataset. After that, the distribution spreads across a range of Esper and five-color commanders including Oloro, Ageless Ascetic and Sidar Jabari of Zhalfir. The spread indicates that Void Rend is treated as a generic Esper staple rather than a card tied to a single commander strategy.