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Part of Final Fantasy
·
Instant
·
Streets of New Capenna (SNC)
Card Preview
Void Rend
Times Brought
798
Decks Running
407
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Void Rend
Instant
This spell can't be countered.
Destroy target nonland permanent.
Streets of New Capenna (SNC)
·
Rare
·
Illustrated by Rovina Cai
Final zone distribution
183 instances0.5%
Library
3.3%
Battlefield
59.6%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
181 decks
-
2
Oloro, Ageless Ascetic
23 decks
-
3
Sidar Jabari of Zhalfir
16 decks
-
4
Alela, Artful Provocateur
12 decks
-
5
Omnath, Locus of All
10 decks
-
6
Jin Sakai, Ghost of Tsushima
9 decks
-
7
Marneus Calgar
9 decks
-
8
Queza, Augur of Agonies
8 decks
-
9
Sen Triplets
7 decks
-
10
The Destined Warrior
7 decks
The "good card" funnel
798 brought · 373 playersBrought to game
798
Ever drawn
169
Reached battlefield
118
Still on board at game end
6
≥ -2.1pp
Players who cast this card win 27% of the time (n=90) , vs 24% when it never left the library (n=451).
When players drew this card but left it in hand, they won 25% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -2.1pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=118
1%
T1
3%
T2
6%
T3
8%
T4
19%
T5
42%
T6-9
20%
T10+
Median
6.0
P25
5
· P75
9
· max
21
On curve
10%
(7 / 118 cast on T3)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.