Live Play Data
Warrior's Oath
0%
Live Inclusion
Times Brought
306
Decks Running
115
Median Cast Turn
6.0
Drawn → Played
55%
Format
First-cast turn
n=42
0%
T1
0%
T2
12%
T3
14%
T4
10%
T5
45%
T6-9
19%
T10+
Median
6.0
P25
4
· P75
9
· max
13
On curve
0%
(0 / 42 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
306 brought · 107 playersBrought to game
306
Ever drawn
77
Reached battlefield
42
Still on board at game end
10
≥ +18.1pp
Players who cast this card win 56% of the time (n=40) , vs 23% when it never left the library (n=182).
When players drew this card but left it in hand, they won 12% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +33.3pp; 95% confidence interval +18.1pp to +48.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
90 instances1.1%
Library
11.1%
Battlefield
43.3%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Obeka, Brute Chronologist
21 decks
-
2
Vivi Ornitier
18 decks
-
3
Raph & Mikey, Troublemakers
15 decks
-
4
Rograkh, Son of Rohgahh
9 decks
-
5
Najeela, the Blade-Blossom
6 decks
-
6
Godo, Bandit Warlord
3 decks
-
7
Magar of the Magic Strings
3 decks
-
8
Silas Renn, Seeker Adept
3 decks
-
9
Itazura, Lingering Wick
2 decks
-
10
Knuckles the Echidna
2 decks
Card text
Warrior's Oath
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Double Masters 2022 (2X2)
·
Mythic
·
Illustrated by Eric Deschamps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.