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Part of Final Fantasy
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Artifact — Equipment
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Final Fantasy (FIN)
Card Preview
Warrior's Sword
0%
Decklist Inclusion
Times Brought
95
Decks Running
44
In Decks
161
Decklist Inclusion
0%
Format
Card text
Warrior's Sword
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+2 and is a Warrior in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Final Fantasy (FIN)
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Common
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Illustrated by Andrea Tentori Montalto
Final zone distribution
36 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Cloud, Planet's Champion
7 decks
-
2
Firion, Wild Rose Warrior
2 decks
-
3
Gilgamesh, Master-at-Arms
2 decks
-
4
Isshin, Two Heavens as One
2 decks
-
5
Jodah, the Unifier
2 decks
-
6
Thorin, King of Durin's Folk
2 decks
-
7
Akiri, Fearless Voyager
1 decks
-
8
Amy Rose
1 decks
-
9
Bruenor Battlehammer
1 decks
-
10
Captain America, First Avenger
1 decks
The "good card" funnel
95 brought · 43 playersBrought to game
95
Ever drawn
35
Reached battlefield
17
Still on board at game end
14
≥ -15.6pp
Players who cast this card win 20% of the time (n=16) , vs 16% when it never left the library (n=52).
When players drew this card but left it in hand, they won 20% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -15.6pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.