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Wastes
Basic Land
·
Edge of Eternities Commander (EOC)
2%
Decklist Inclusion
Times Brought
728
Decks Running
373
In Decks
2321
Decklist Inclusion
2%
Format
Card text
Wastes
Basic Land
Edge of Eternities Commander (EOC)
·
Common
·
Illustrated by Raymond Swanland
Final zone distribution
1749 instances3.2%
Library
61.7%
Battlefield
12.9%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 69 decks
-
2
Hearthhull, the Worldseed
42 decks
- 3 Ultron, Artificial Malevolence 37 decks
-
4
Ulalek, Fused Atrocity
35 decks
- 5 Molecule Man 23 decks
- 6 Kozilek, the Great Distortion 13 decks
- 7 Ultima, Origin of Oblivion 13 decks
- 8 Karn, Legacy Reforged 11 decks
- 9 The Walls of Ba Sing Se 10 decks
-
10
Azlask, the Swelling Scourge
7 decks
The "good card" funnel
6264 brought · 334 playersBrought to game
6264
Ever drawn
1559
Reached battlefield
1222
Still on board at game end
1080
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.9pp
Players who cast this card win 25% of the time (n=400) , vs 18% when it never left the library (n=212).
When players drew this card but left it in hand, they won 21% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.1pp; 95% confidence interval +0.9pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=1222
14%
T1
14%
T2
12%
T3
13%
T4
10%
T5
28%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
7
· max
16
Cast same turn as drawn
55%
710 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.