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Part of Streets of New Capenna
·
Creature — Rat
·
New Capenna Commander (NCC)
Card Preview
Wave of Rats
0%
Decklist Inclusion
Times Brought
100
Decks Running
48
In Decks
204
Decklist Inclusion
0%
Format
Card text
Wave of Rats
Creature — Rat
Trample
When this creature dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.
Blitz 
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
4 / 2
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Brian Valeza
Final zone distribution
36 instances5.6%
Library
13.9%
Battlefield
33.3%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Marrow-Gnawer
14 decks
-
2
Karumonix, the Rat King
8 decks
-
3
Henzie "Toolbox" Torre
7 decks
-
4
Wick, the Whorled Mind
5 decks
-
5
Ashcoat of the Shadow Swarm
3 decks
-
6
Totentanz, Swarm Piper
3 decks
-
7
Vren, the Relentless
3 decks
-
8
Ingris Stingerquill
1 decks
-
9
Minthara, Merciless Soul
1 decks
-
10
Nashi, Moon's Legacy
1 decks
The "good card" funnel
100 brought · 43 playersBrought to game
100
Ever drawn
35
Reached battlefield
22
Still on board at game end
5
Once cast, 23% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 23% of the time (n=20) , vs 12% when it never left the library (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval -8.5pp to +30.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
9%
T3
14%
T4
23%
T5
36%
T6-9
18%
T10+
Median
6.0
P25
5
· P75
9
· max
12
On curve
23%
(3 / 22 cast on T4)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.