Wayward Swordtooth
72% of drawn Wayward Swordtooth copies are cast before the game ends, and decks that resolve it win 32% of the time versus 22% when it stays buried in the library.
Wayward Swordtooth is a 3-mana green Dinosaur that grants an additional land drop each turn, gated behind the Ascend mechanic for its combat ability. Across 585 tracked multiplayer Commander games on Playgroup Live, it sits in 322 of 8985 distinct decks that have logged a game, a 4% inclusion rate that reflects its niche as a ramp piece rather than a universal staple.
The clearest signal in the data is a +10.5 percentage-point win-rate lift for decks that resolve Swordtooth versus decks where it never leaves the library. Both sample sizes are healthy: 117 cast observations and 364 library observations. That lower confidence bound is above zero, so the direction is consistent even accounting for variance on this dataset. Median first cast lands on turn 5, well past the card's mana value of 3, which tells you most copies arrive as mid-game acceleration rather than early ramp.
The commander distribution is broad. 291 distinct players have brought Swordtooth to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. Pantlaza, Sun-Favored and Gishath, Sun's Avatar lead the deck list, confirming Swordtooth's natural home in Dinosaur tribal shells, though land-matters commanders like Aesi, Tyrant of Gyre Strait also appear in the top ten.
- 4% of tracked Commander decks include Wayward Swordtooth
- 72% of drawn copies reach the battlefield before the game ends
- T5 median first-cast turn, well after its 3-mana cost
- 57% battlefield stickiness once the card resolves
- +10.5pp win-rate lift for games where Swordtooth is cast vs. never played
- 291 distinct players have brought it to a tracked game, showing broad adoption
First-cast turn
n=127The "good card" funnel
600 brought · 291 playersOf 600 Swordtooths brought to games, 176 were drawn and 127 of those were cast, with the remainder going uncast before the game ended.
Players who cast this card win 32% of the time (n=117) , vs 22% when it never left the library (n=364).
When players drew this card but left it in hand, they won 34% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.5pp; 95% confidence interval +2.1pp to +18.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
192 instancesMost copies end the game in the graveyard or on the battlefield rather than remaining in the library, reflecting Swordtooth's role as a card players actively seek to resolve when they draw it.
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
96 decks
-
2
Gishath, Sun's Avatar
43 decks
-
3
Flubs, the Fool
18 decks
-
4
Hearthhull, the Worldseed
16 decks
-
5
Ghalta, Primal Hunger
12 decks
-
6
Aesi, Tyrant of Gyre Strait
10 decks
-
7
Tifa Lockhart
7 decks
-
8
Atla Palani, Nest Tender
6 decks
-
9
Owen Grady, Raptor Trainer
6 decks
-
10
The Necrobloom
5 decks
Pantlaza, Sun-Favored and Gishath, Sun's Avatar dominate the commander list, anchoring Swordtooth firmly in Dinosaur tribal while a smattering of land-matters commanders shows the card has reach beyond that tribe.