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Wayward Swordtooth card art
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Wayward Swordtooth

{2} {G} · Creature — Dinosaur · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
412
Decks Running
221
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Wayward Swordtooth card

Wayward Swordtooth

{2} {G}
Creature — Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
5 / 5
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Chris Rahn

Final zone distribution

113 instances
0.9%
Library
47.8%
Battlefield
31.9%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

414 brought · 203 players
Brought to game
414
Ever drawn
103
Reached battlefield
82
Still on board at game end
54

Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.3pp

Players who cast this card win 31% of the time (n=68) , vs 25% when it never left the library (n=242).

When players drew this card but left it in hand, they won 34% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.2pp; 95% confidence interval -0.3pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=82
1%
T1
10%
T2
15%
T3
16%
T4
12%
T5
41%
T6-9
5%
T10+
Median 5.0 P25 3 · P75 7 · max 13
On curve 26% (12 / 82 cast on T3) Cast same turn as drawn 42%
82 of 100 times cast 82%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.