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Part of Marvel Super Heroes
·
Instant — Arcane
·
Marvel Super Heroes (MSH)
Live Play Data
We Say Thee Nay!
1%
Live Inclusion
Times Brought
177
Decks Running
84
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=21
0%
T1
5%
T2
5%
T3
5%
T4
5%
T5
67%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
17
On curve
5%
(1 / 21 cast on T2)
Cast same turn as drawn
14%
The "good card" funnel
177 brought · 74 playersBrought to game
177
Ever drawn
37
Reached battlefield
21
Still on board at game end
2
≥ -12.7pp
Players who cast this card win 21% of the time (n=21) , vs 17% when it never left the library (n=107).
When players drew this card but left it in hand, they won 27% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -12.7pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances7.1%
Library
4.8%
Battlefield
54.8%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
11 decks
-
2
Bruce Banner // The Incredible Hulk
10 decks
-
3
Captain America, Team Leader
7 decks
-
4
Tony Stark // The Invincible Iron Man
5 decks
-
5
Baral, Chief of Compliance
3 decks
-
6
Doctor Doom, King of Latveria
3 decks
-
7
Kotis, the Fangkeeper
3 decks
-
8
Thanos, the Mad Titan
3 decks
-
9
The Astonishing Ant-Man
3 decks
-
10
Kang, Temporal Tyrant
2 decks
Card text
We Say Thee Nay!
Instant — Arcane
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Counter target spell unless its controller pays
. Counter that spell unless its controller pays
instead if this spell was cast using teamwork.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Mateus Manhanini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.