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Part of Dominaria United
·
Instant // Instant
·
March of the Machine Commander (MOC)
Card Preview
Wear // Tear
1%
Decklist Inclusion
Times Brought
669
Decks Running
289
In Decks
1938
Decklist Inclusion
1%
Format
Card text
Wear
Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Tear
Instant
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
March of the Machine Commander (MOC)
·
Uncommon
·
Illustrated by Ryan Pancoast
Final zone distribution
172 instances2.3%
Library
4.1%
Battlefield
62.8%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
42 decks
-
2
Lightning, Army of One
13 decks
-
3
Queen Marchesa
12 decks
-
4
General Ferrous Rokiric
10 decks
-
5
Brion Stoutarm
9 decks
-
6
Mr. House, President and CEO
8 decks
-
7
Isshin, Two Heavens as One
7 decks
-
8
Kaalia of the Vast
7 decks
-
9
Cloud, Ex-SOLDIER
5 decks
-
10
Mog, Moogle Warrior
5 decks
The "good card" funnel
670 brought · 267 playersBrought to game
670
Ever drawn
157
Reached battlefield
108
Still on board at game end
7
≥ -10.6pp
Players who cast this card win 23% of the time (n=97) , vs 25% when it never left the library (n=424).
When players drew this card but left it in hand, they won 31% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.7pp; 95% confidence interval -10.6pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=108
1%
T1
5%
T2
6%
T3
10%
T4
11%
T5
51%
T6-9
17%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
11%
(6 / 108 cast on T3)
Cast same turn as drawn
26%
652 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.