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Wear // Tear card art
Card Preview

Wear // Tear

{1} {R} {W} · Instant // Instant · March of the Machine Commander (MOC)
2%
Decklist Inclusion
Times Brought
174
Decks Running
94
In Decks
886
Decklist Inclusion
2%
Format

Final zone distribution

33 instances
3.0%
Library
15.2%
Battlefield
57.6%
Graveyard
12.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

174 brought · 81 players
Brought to game
174
Ever drawn
32
Reached battlefield
25
Still on board at game end
5
≥ -13.0pp

Players who cast this card win 31% of the time (n=25) , vs 24% when it never left the library (n=136).

Observed gap +6.9pp; 95% confidence interval -13.0pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
12%
T2
8%
T3
4%
T4
4%
T5
44%
T6-9
28%
T10+
Median 7 P25 5 · P75 10 · max 12
On curve 20% (2 / 25 cast on T3) Cast same turn as drawn 30%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.