collections_bookmark
Part of Dominaria United
·
Instant // Instant
·
March of the Machine Commander (MOC)
Live Play Data
Wear // Tear
5%
Live Inclusion
Times Brought
1426
Decks Running
577
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=206
1%
T1
3%
T2
7%
T3
9%
T4
12%
T5
56%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
11%
(14 / 206 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
1430 brought · 530 playersBrought to game
1430
Ever drawn
322
Reached battlefield
206
Still on board at game end
13
≥ -2.8pp
Players who cast this card win 27% of the time (n=187) , vs 23% when it never left the library (n=936).
When players drew this card but left it in hand, they won 24% (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -2.8pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
356 instances2.2%
Library
3.7%
Battlefield
58.4%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
86 decks
-
2
Queen Marchesa
25 decks
-
3
Lightning, Army of One
18 decks
-
4
Mr. House, President and CEO
18 decks
-
5
General Ferrous Rokiric
16 decks
-
6
Kaalia of the Vast
16 decks
-
7
Feather, the Redeemed
13 decks
-
8
Brion Stoutarm
12 decks
-
9
Isshin, Two Heavens as One
12 decks
-
10
Edgar Markov
11 decks
Card text
Wear
Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Tear
Instant
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
March of the Machine Commander (MOC)
·
Uncommon
·
Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.