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Wear // Tear card art
Live Play Data

Wear // Tear

{1} {R} {W} · Instant // Instant · March of the Machine Commander (MOC)
5%
Live Inclusion
Times Brought
1012
Decks Running
430
Median Cast Turn
6.0
Drawn → Played
66%
Format

First-cast turn

n=158
1%
T1
4%
T2
8%
T3
9%
T4
9%
T5
56%
T6-9
13%
T10+
Median 6.0 P25 5 · P75 8 · max 16
On curve 13% (12 / 158 cast on T3) Cast same turn as drawn 26%

The "good card" funnel

1013 brought · 396 players
Brought to game
1013
Ever drawn
241
Reached battlefield
158
Still on board at game end
9
≥ -6.2pp

Players who cast this card win 27% of the time (n=143) , vs 25% when it never left the library (n=661).

When players drew this card but left it in hand, they won 22% (n=77).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.3pp; 95% confidence interval -6.2pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

264 instances
1.9%
Library
3.4%
Battlefield
59.8%
Graveyard
9.1%
Exile

Commanders that played this card

in tracked games
Card text
Wear // Tear card

Wear

{1} {R}
Instant
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)

Tear

{W}
Instant
Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)
March of the Machine Commander (MOC) · Uncommon · Illustrated by Ryan Pancoast

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.