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Part of Dominaria United
·
Instant // Instant
·
March of the Machine Commander (MOC)
Card Preview
Wear // Tear
Times Brought
348
Decks Running
179
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wear
Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Tear
Instant
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
March of the Machine Commander (MOC)
·
Uncommon
·
Illustrated by Ryan Pancoast
Final zone distribution
63 instances6.3%
Battlefield
47.6%
Graveyard
4.8%
Exile
41.3%
Hand
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
39 decks
-
2
Lightning, Army of One
8 decks
-
3
Isshin, Two Heavens as One
6 decks
-
4
Aurelia, the Warleader
5 decks
-
5
Edgar Markov
4 decks
-
6
Kaalia of the Vast
4 decks
-
7
Rograkh, Son of Rohgahh
4 decks
-
8
Thorin, King of Durin's Folk
4 decks
-
9
Arabella, Abandoned Doll
3 decks
-
10
Brion Stoutarm
3 decks
The "good card" funnel
350 brought · 181 playersBrought to game
350
Ever drawn
60
Reached battlefield
32
Still on board at game end
4
≥ -8.8pp
Players who cast this card win 25% of the time (n=25) , vs 23% when it never left the library (n=207).
When players drew this card but left it in hand, they won 26% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.6pp; 95% confidence interval -8.8pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
13%
T2
3%
T3
13%
T4
16%
T5
38%
T6-9
19%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
16%
(1 / 32 cast on T3)
Cast same turn as drawn
25%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.