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Part of Dominaria United
·
Instant // Instant
·
March of the Machine Commander (MOC)
Card Preview
Wear // Tear
Times Brought
840
Decks Running
425
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wear
Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Tear
Instant
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
March of the Machine Commander (MOC)
·
Uncommon
·
Illustrated by Ryan Pancoast
Final zone distribution
144 instances0.7%
Library
4.9%
Battlefield
51.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
81 decks
-
2
Dihada, Binder of Wills
16 decks
-
3
Kaalia of the Vast
16 decks
-
4
Lightning, Army of One
14 decks
-
5
Edgar Markov
13 decks
-
6
Isshin, Two Heavens as One
11 decks
-
7
Queen Marchesa
9 decks
-
8
Feather, the Redeemed
8 decks
-
9
Rograkh, Son of Rohgahh
8 decks
-
10
Thorin, King of Durin's Folk
7 decks
The "good card" funnel
845 brought · 410 playersBrought to game
845
Ever drawn
135
Reached battlefield
73
Still on board at game end
7
≥ -5.7pp
Players who cast this card win 25% of the time (n=58) , vs 23% when it never left the library (n=498).
When players drew this card but left it in hand, they won 21% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -5.7pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=73
1%
T1
10%
T2
3%
T3
16%
T4
15%
T5
44%
T6-9
11%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
14%
(2 / 73 cast on T3)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.