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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Live Play Data
Well Rested
1%
Live Inclusion
Times Brought
355
Decks Running
193
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=61
0%
T1
7%
T2
16%
T3
10%
T4
20%
T5
39%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
12
On curve
7%
(4 / 61 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
355 brought · 181 playersBrought to game
355
Ever drawn
83
Reached battlefield
61
Still on board at game end
34
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.6pp
Players who cast this card win 29% of the time (n=59) , vs 22% when it never left the library (n=220).
When players drew this card but left it in hand, they won 41% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -4.6pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances1.1%
Library
36.6%
Battlefield
36.6%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
59 decks
-
2
Kibo, Uktabi Prince
15 decks
-
3
Wolverine, Best There Is
14 decks
-
4
Skullbriar, the Walking Grave
9 decks
-
5
Kotis, the Fangkeeper
7 decks
-
6
Blor the Impervious
5 decks
-
7
Preston Garvey, Minuteman
5 decks
-
8
Kosei, Penitent Warlord
4 decks
-
9
Ohabi Caleria
4 decks
-
10
Agent Frank Horrigan
3 decks
Card text
Well Rested
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
Fallout (PIP)
·
Uncommon
·
Illustrated by Brian Valeza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.