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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Live Play Data
Well Rested
1%
Live Inclusion
Times Brought
256
Decks Running
138
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=36
0%
T1
8%
T2
8%
T3
11%
T4
19%
T5
44%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
10
On curve
8%
(3 / 36 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
256 brought · 131 playersBrought to game
256
Ever drawn
57
Reached battlefield
36
Still on board at game end
22
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 35% of the time (n=34) , vs 23% when it never left the library (n=156).
When players drew this card but left it in hand, they won 38% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval -3.9pp to +28.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances1.6%
Library
34.4%
Battlefield
34.4%
Graveyard
1.6%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
42 decks
-
2
Kibo, Uktabi Prince
11 decks
-
3
Wolverine, Best There Is
10 decks
-
4
Kotis, the Fangkeeper
6 decks
-
5
Preston Garvey, Minuteman
5 decks
-
6
Skullbriar, the Walking Grave
5 decks
-
7
Kosei, Penitent Warlord
4 decks
-
8
Agent Frank Horrigan
3 decks
-
9
Blor the Impervious
3 decks
-
10
Ohabi Caleria
3 decks
Card text
Well Rested
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
Fallout (PIP)
·
Uncommon
·
Illustrated by Brian Valeza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.