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Whip of Erebos card art
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Whip of Erebos

{2} {B} {B} · Legendary Enchantment Artifact · Duskmourn: House of Horror Commander (DSC)
Times Brought
406
Decks Running
210
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Whip of Erebos card

Whip of Erebos

{2} {B} {B}
Legendary Enchantment Artifact
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Yeong-Hao Han

Final zone distribution

75 instances
34.7%
Battlefield
21.3%
Graveyard
2.7%
Exile
41.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

408 brought · 189 players
Brought to game
408
Ever drawn
67
Reached battlefield
36
Still on board at game end
26

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.9pp

Players who cast this card win 20% of the time (n=35) , vs 21% when it never left the library (n=244).

When players drew this card but left it in hand, they won 17% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -1.1pp; 95% confidence interval -9.9pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
0%
T2
11%
T3
6%
T4
19%
T5
50%
T6-9
14%
T10+
Median 6.5 P25 5 · P75 8 · max 16
On curve 17% (2 / 36 cast on T4) Cast same turn as drawn 26%
36 of 100 times cast 36%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.