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Part of Lorwyn Eclipsed
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Creature — Treefolk Shaman
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Lorwyn Eclipsed Commander (ECC)
Live Play Data
Wickerbough Elder
1%
Live Inclusion
Times Brought
345
Decks Running
174
Median Cast Turn
6.0
Drawn → Played
62%
Format
First-cast turn
n=58
0%
T1
3%
T2
2%
T3
14%
T4
14%
T5
53%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
18
On curve
19%
(8 / 58 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
345 brought · 165 playersBrought to game
345
Ever drawn
94
Reached battlefield
58
Still on board at game end
25
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 30% of the time (n=56) , vs 17% when it never left the library (n=212).
When players drew this card but left it in hand, they won 17% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.6pp; 95% confidence interval +0.4pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances2.9%
Library
23.8%
Battlefield
41.0%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
106 decks
-
2
Aesi, Tyrant of Gyre Strait
20 decks
-
3
Hapatra, Vizier of Poisons
15 decks
-
4
The Reaper, King No More
13 decks
-
5
Perrie, the Pulverizer
4 decks
-
6
Volrath, the Shapestealer
4 decks
-
7
Fangorn, Tree Shepherd
3 decks
-
8
Doran, Besieged by Time
1 decks
-
9
Eshki, Temur's Roar
1 decks
-
10
Henzie "Toolbox" Torre
1 decks
Card text
Wickerbough Elder
Creature — Treefolk Shaman
This creature enters with a -1/-1 counter on it.
, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
4 / 4
Lorwyn Eclipsed Commander (ECC)
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Common
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Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.