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Wild-Magic Sorcerer card art
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Wild-Magic Sorcerer

{3} {R} · Creature — Orc Shaman Sorcerer · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Decklist Inclusion
Times Brought
261
Decks Running
155
In Decks
1115
Decklist Inclusion
1%
Format
Card text
Wild-Magic Sorcerer card

Wild-Magic Sorcerer

{3} {R}
Creature — Orc Shaman Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
4 / 3
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Aaron J. Riley

Final zone distribution

69 instances
7.2%
Library
23.2%
Battlefield
40.6%
Graveyard
14.5%
Exile

The "good card" funnel

261 brought · 146 players
Brought to game
261
Ever drawn
52
Reached battlefield
33
Still on board at game end
16

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.6pp

Players who cast this card win 36% of the time (n=32) , vs 18% when it never left the library (n=165).

When players drew this card but left it in hand, they won 19% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +17.9pp; 95% confidence interval +0.6pp to +35.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
0%
T1
0%
T2
3%
T3
9%
T4
24%
T5
58%
T6-9
6%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 12% (3 / 33 cast on T4) Cast same turn as drawn 43%
33 of 100 times cast 33%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.