collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Wild-Magic Sorcerer card art
Live Play Data

Wild-Magic Sorcerer

{3} {R} · Creature — Orc Shaman Sorcerer · Commander Legends: Battle for Baldur's Gate (CLB)
2%
Live Inclusion
Times Brought
466
Decks Running
239
Median Cast Turn
6.0
Drawn → Played
67%
Format

First-cast turn

n=64
0%
T1
0%
T2
3%
T3
11%
T4
20%
T5
59%
T6-9
6%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 14% (7 / 64 cast on T4) Cast same turn as drawn 32%

The "good card" funnel

466 brought · 221 players
Brought to game
466
Ever drawn
95
Reached battlefield
64
Still on board at game end
36

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.9pp

Players who cast this card win 33% of the time (n=61) , vs 20% when it never left the library (n=304).

When players drew this card but left it in hand, they won 21% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.2pp; 95% confidence interval +0.9pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

118 instances
6.8%
Library
30.5%
Battlefield
34.7%
Graveyard
12.7%
Exile

Commanders that played this card

in tracked games
Card text
Wild-Magic Sorcerer card

Wild-Magic Sorcerer

{3} {R}
Creature — Orc Shaman Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
4 / 3
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Aaron J. Riley

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.