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Wild-Magic Sorcerer card art
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Wild-Magic Sorcerer

{3} {R} · Creature — Orc Shaman Sorcerer · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
482
Decks Running
239
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Wild-Magic Sorcerer card

Wild-Magic Sorcerer

{3} {R}
Creature — Orc Shaman Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
4 / 3
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Aaron J. Riley

Final zone distribution

111 instances
4.5%
Library
37.8%
Battlefield
20.7%
Graveyard
14.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

482 brought · 221 players
Brought to game
482
Ever drawn
96
Reached battlefield
62
Still on board at game end
42

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.1pp

Players who cast this card win 24% of the time (n=47) , vs 24% when it never left the library (n=265).

When players drew this card but left it in hand, they won 24% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.5pp; 95% confidence interval -8.1pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=62
3%
T1
3%
T2
6%
T3
19%
T4
19%
T5
44%
T6-9
5%
T10+
Median 5.0 P25 4 · P75 8 · max 27
On curve 32% (12 / 62 cast on T4) Cast same turn as drawn 47%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.