collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Creature — Orc Shaman Sorcerer
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Wild-Magic Sorcerer
Times Brought
209
Decks Running
98
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wild-Magic Sorcerer
Creature — Orc Shaman Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
4 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Aaron J. Riley
Final zone distribution
46 instances2.2%
Library
43.5%
Battlefield
19.6%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Prosper, Tome-Bound
15 decks
-
2
Tannuk, Steadfast Second
10 decks
-
3
Fire Lord Zuko
5 decks
-
4
Faldorn, Dread Wolf Herald
4 decks
-
5
Rocco, Street Chef
4 decks
-
6
Abaddon the Despoiler
3 decks
-
7
Averna, the Chaos Bloom
3 decks
-
8
Gwen Stacy // Ghost-Spider
3 decks
-
9
The Infamous Cruelclaw
3 decks
-
10
Ashaya's Enduring Bond
2 decks
The "good card" funnel
209 brought · 93 playersBrought to game
209
Ever drawn
40
Reached battlefield
25
Still on board at game end
20
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.0pp
Players who cast this card win 16% of the time (n=20) , vs 23% when it never left the library (n=135).
Observed gap -6.5pp; 95% confidence interval -17.0pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
4%
T1
8%
T2
4%
T3
16%
T4
16%
T5
48%
T6-9
4%
T10+
Median
6
P25
4
· P75
7
· max
27
On curve
32%
(4 / 25 cast on T4)
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.