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Part of Marvel Super Heroes
·
Legendary Creature — Human Citizen
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Willie Lumpkin, Postman
2%
Live Inclusion
Times Brought
153
Decks Running
62
Median Cast Turn
6.5
Drawn → Played
76%
Format
First-cast turn
n=28
7%
T1
11%
T2
11%
T3
7%
T4
11%
T5
43%
T6-9
11%
T10+
Median
6.5
P25
3
· P75
8
· max
11
On curve
18%
(3 / 28 cast on T2)
Cast same turn as drawn
56%
The "good card" funnel
153 brought · 62 playersBrought to game
153
Ever drawn
37
Reached battlefield
28
Still on board at game end
24
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.9pp
Players who cast this card win 25% of the time (n=26) , vs 30% when it never left the library (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.9pp; 95% confidence interval -22.9pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances42.9%
Battlefield
25.0%
Graveyard
5.4%
Exile
12.5%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
24 decks
-
2
Invisible Woman
8 decks
-
3
Willie Lumpkin, Postman
8 decks
-
4
King T'Challa // Black Panther, Hope Enduring
4 decks
-
5
Ms. Bumbleflower
3 decks
-
6
Shang-Chi and the Ten Rings
3 decks
-
7
Gwafa Hazid, Profiteer
2 decks
-
8
Massimo, the Magician
2 decks
-
9
The Thing
2 decks
-
10
Doctor Doom, King of Latveria
1 decks
Card text
Willie Lumpkin, Postman
Legendary Creature — Human Citizen
Willie Lumpkin can't be blocked.
Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
1 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Gintas Galvanauskas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.