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Part of Marvel Super Heroes
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Legendary Creature — Human Citizen
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Willie Lumpkin, Postman
1%
Live Inclusion
Times Brought
614
Decks Running
209
Median Cast Turn
4.5
Drawn → Played
67%
Format
First-cast turn
n=134
0%
T1
28%
T2
12%
T3
10%
T4
11%
T5
29%
T6-9
10%
T10+
Median
4.5
P25
2
· P75
8
· max
15
On curve
28%
(37 / 134 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
614 brought · 210 playersBrought to game
614
Ever drawn
162
Reached battlefield
108
Still on board at game end
55
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 30% of the time (n=97) , vs 21% when it never left the library (n=378).
When players drew this card but left it in hand, they won 23% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -1.3pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
172 instances7.6%
Library
32.0%
Battlefield
30.2%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
59 decks
-
2
Invisible Woman
34 decks
-
3
Massimo, the Magician
21 decks
-
4
The Second Doctor
11 decks
-
5
Human Torch
9 decks
-
6
The Thing
7 decks
-
7
Vislor Turlough
7 decks
-
8
King T'Challa // Black Panther, Hope Enduring
6 decks
-
9
Kynaios and Tiro of Meletis
5 decks
-
10
Whtz, the Bibliophile
5 decks
Card text
Willie Lumpkin, Postman
Legendary Creature — Human Citizen
Willie Lumpkin can't be blocked.
Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
1 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
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Illustrated by Gintas Galvanauskas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.